Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you are already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
XBOX Graphics Using U3D 2.1; Texters And Looks
Topic Started: Sep 11 2008, 07:26 PM (1,821 Views)
Naz
Member Avatar
Forum Leader
[ *  *  *  *  * ]
Ok... so generally speaking outta what you guys are saying 'it may be possible to make the graphics super amazing with a powerfull PC and a lil more skill plus the 'art''.... OKI!
May 20th, 2016
Offline Profile Quote Post Goto Top
 
Reikyrr
Forum God
[ *  *  *  *  *  * ]
Gandalf20000
Sep 12 2008, 03:15 AM
Probably. It'd just be ridiculously slow. I've never played Crysis, but I've seen screenshots and heard about it a lot. You think it eats graphics cards and CPUs for breakfast? Make it in GM-U3D. (It'd be impossible in normal GM-3D.)
No way crysis is do able with u3d.
an avarage crysis model is 2000 polys avarage terrain is 36 000 polys. avarage tree like 200 there are like 100 trees at once on screen with 20 2000 +- poly buildings and objects coming out to a total on 36 000 + 40 000 + 20 000 = 116 000 If you are lucky. most of the times on my computer its like 700 000 polys. Then with the extra weight of pixel shader effects Gamemakers speed compatabilities id say that you can do crysis with avarage framerate of 2



You can make super duper amazing graphix. Just look at the efficiency portal is produced with. If you make different rooms you can have like up to 30 000 polys at once (so it can run on avarage pc's) With fine grafics.
Edited by Reikyrr, Sep 12 2008, 02:24 PM.
~Inspirational quote~
Offline Profile Quote Post Goto Top
 
Andrew75
Member Avatar
Andrew75
[ *  *  *  *  *  * ]
on this rig... I haven't seen crysis go below 50 FPS in 1920 x 1200 (side note: 2x 27 inch SAMSUNG 275T+ moniters)
antialising set at 16xQ with everything else on the highest settings.
and i guess the average is around 65-70 FPS....
also...Ive seen it go above 90 fps in some sections,
also keep in mind im using phase charge cooling.
so the QX9775 is well below -25C ,Ive had this baby above 5 ghz at one point.
( have not run any games at that speed since its kinda scarry lol)

i guess the game is graphics heavy, but still, the art direction is terrable in my oppinion.
i feel the graphics are just depending on to many things that don't have to be done the way there done for the game.
also I'm not sure, but i think the physics are pretty demanding in the game as well. so that could contribute to the lower FPS.
crysis models and texturemaps are totally do-able in ult 3d, and the shaders could be substatuted with other shaders or texture tricks.
shadows could be done as well, but maybe not as sharp because of shader limatations ( not sure about shadows so much)?
Edited by Andrew75, Sep 12 2008, 10:51 PM.
Posted Image
(SONIC CD REMIX)
check out my vids
http://www.youtube.com/profile?user=tuxmask75
Check out our projects vids
http://www.youtube.com/profile?user=AXSXProject
Offline Profile Quote Post Goto Top
 
abacus
Member Avatar
Elite Member
[ *  *  *  * ]
Crysis has the worst eyes I've ever seen.
Offline Profile Quote Post Goto Top
 
luenardi
Member Avatar
Cofee Machines Rock
[ *  *  *  *  *  * ]
Crysis was programmed very badly..
Posted Image

For your perception no.
But my universe has no such limits.


www.recall.co.nr
Offline Profile Quote Post Goto Top
 
Dr. Best
Member Avatar
Administrator
[ *  *  *  *  *  * ]
luenardi
Sep 14 2008, 10:50 PM
Crysis was programmed very badly..
How do you know?
Offline Profile Quote Post Goto Top
 
Fayte
Elite Member
[ *  *  *  * ]
abacus
Sep 14 2008, 07:24 PM
Crysis has the worst eyes I've ever seen.
..What?
Offline Profile Quote Post Goto Top
 
skarik
Member Avatar
kitten eating scum
[ *  *  *  *  *  * ]
Dr. Best
Sep 14 2008, 11:19 PM
luenardi
Sep 14 2008, 10:50 PM
Crysis was programmed very badly..
How do you know?
Most video games are.
Blog|EHS
Offline Profile Quote Post Goto Top
 
Dr. Best
Member Avatar
Administrator
[ *  *  *  *  *  * ]
skarik
Sep 15 2008, 02:12 AM
Dr. Best
Sep 14 2008, 11:19 PM
luenardi
Sep 14 2008, 10:50 PM
Crysis was programmed very badly..
How do you know?
Most video games are.
I think it is getting better. The growing complexity of video games makes clean coding inevitable.
Offline Profile Quote Post Goto Top
 
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
ashrat3000
Sep 12 2008, 04:11 AM
Eanbro
Sep 12 2008, 04:09 AM
ashrat3000
Sep 12 2008, 04:07 AM
Lemme guess, well over 60.

I mean, quad core (is it core 2 extreme?), and 3 way sli quadro 280's.
Come on.



I wouldn't be suprised if it was under 30.
No way dude.

I have a single core amd athlon 64 3500+ and 1 GeForce 8600 and I can run it on medium setting at 25 fps.

Quad core with 3 280s? That has to be a high frame rate.

Not with Crysis.
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
Reikyrr
Forum God
[ *  *  *  *  *  * ]
Jerr, I looked at crysis models. For a simple house they use about 2000 triangles.
The thing I do like about crysis is that it is what you dont see you dont get. So if you are in an empty container watching at the wall there are just (BLEGH) 12 000 polys instead of (Even bigger blegh) 2 million. And that you can smash in houses. And their sandbox editor rules. (but the ai editor doesnt.)

Lets make an U3d Benchmarking Utility.
Edited by Reikyrr, Sep 15 2008, 06:53 PM.
~Inspirational quote~
Offline Profile Quote Post Goto Top
 
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
well wat I like 2 do is make a collision mesh seperate from the main mesh. Makes everything a lot faster. Good for first person shooters like Gears of War.
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
meanmrmustad
Member Avatar
Elite Member
[ *  *  *  * ]
XBOX graphics are Very easy to do with U3D.

however to keep it at a proper speed ( aim for 60FPS or if it's too hard 30 FPS)

Only call step when needed!
Don't ray check every single step!
Use rooms and LODS
Use Billboard LODS

(120FPS) Use the first step to do calculations and the second to draw
Police chief wiggum: Put out an A.P.B on Uosdwis R Dewoh, better start with greek town!

Detective: Thats Homer J Simpson chief! You're reading it upside down.

Police chief wiggum: Err.. cancel that A.P.B! But err bring back some of them errm giro's!

Detective: Eh, chief.. You're talking into your wallet!
Offline Profile Quote Post Goto Top
 
Fayte
Elite Member
[ *  *  *  * ]
Wouldn't it mostly just take nice, high-res textures to achieve such a thing? Or do high-res textures drop FPS?
Offline Profile Quote Post Goto Top
 
Gandalf20000
Member Avatar
Geek
[ *  *  *  *  *  * ]
High res textures aren't a big problem if you have a decent to large amount of RAM. However, if you don't have a lot of RAM, it eats it all up and kills your frame rate. Not to mention they take up enormous amounts of hard drive space. My personal opinion is to not use 1024x1024 or bigger textures unless you have absolutely no choice (e.g, a light map, or a large object that needs tons of detail, not just a repeating texture).
Offline Profile Quote Post Goto Top
 
ZetaBoards - Free Forum Hosting
Join the millions that use us for their forum communities. Create your own forum today.
Go to Next Page
« Previous Topic · Questions about Ultimate 3D · Next Topic »
Add Reply