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| XBOX Graphics Using U3D 2.1; Texters And Looks | |
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| Tweet Topic Started: Sep 11 2008, 07:26 PM (1,819 Views) | |
| Andrew75 | Sep 20 2008, 04:27 PM Post #46 |
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Andrew75
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hnmm i didn't think about looking at the system requirements lol. good catch there, ^__^ bio-shock 8 GB required hahah. Age of conan 30 GB ..... OMG lol also Age of Conan has much higher minimum requirements than crysis. back to bioshock but than again bioshock doesn't have as big of an environment as crysis, also if u look at most of crysis texture maps there comprised of smaller textures that overlap. actually bioshock uses this teqneepue as well. it also has repeating texturemaps which get reused, hnmm,,, but what game doesn't ? lol Crysis comes with a level editor which is pretty neat, you guys should check it out and see how easy it is to place objects and stuff, the editor is very well thought out. anyways the end resalt is still the same with crysis vs bioshock, bioshock still has much more veriaty in level design. also crysis indoor areas look very very very cheeped out. cough cough the ship.... http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=931665&img=14&popup=1 http://www.gamespot.com/ps3/action/bioshock/images.html?sid=6197422&page=2 Edited by Andrew75, Sep 20 2008, 04:31 PM.
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| luenardi | Sep 20 2008, 08:02 PM Post #47 |
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Cofee Machines Rock
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Code does not get done as efficent as is used to be. In the DOS era programers were very limmited and where forced to program much more efficiently than they used to. Now due to the mass power today programers cut corners. |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| skarik | Sep 20 2008, 08:15 PM Post #48 |
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kitten eating scum
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I mean, yeah. Edited by skarik, Sep 20 2008, 08:15 PM.
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| Andrew75 | Sep 20 2008, 09:22 PM Post #49 |
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Andrew75
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companies are so lazy now, not just in programing but everything. its just sad. |
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| luenardi | Sep 20 2008, 09:26 PM Post #50 |
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Cofee Machines Rock
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yes lazy... well doom had 32 levels, descent had 31 levels, and duke nukem 3d had 3 episodes 15 levels each. games today don't stretch like they used to... |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Gandalf20000 | Sep 20 2008, 09:30 PM Post #51 |
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Geek
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Yeah. Games aren't as good as they used to be... There are very few games like Perfect Dark (The 64 one. Never played the 360 prequel.), which are very efficiently programmed for the hardware. Perfect Dark lagged like heck, but that was because of the limits of the N64, which were pushed to the edge. There are very few games made as well as The Legend of Zelda: Ocarina of Time, which was just a downright awesome game. |
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| luenardi | Sep 20 2008, 09:36 PM Post #52 |
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Cofee Machines Rock
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You seem to be forgetting Metriod Prime and it's sequel. this was awesome stuff! |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Gandalf20000 | Sep 20 2008, 09:39 PM Post #53 |
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Geek
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Those were just examples. Although, you are right, I did forget them. |
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| skarik | Sep 20 2008, 09:46 PM Post #54 |
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kitten eating scum
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That was actually the game that inspired me to make Ruins. I wanted the art to be gigantic, just like in Metroid Prime. I love gigantic art. It's always good for a wow as you're getting shot down. Edited by skarik, Sep 20 2008, 09:46 PM.
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| luenardi | Sep 20 2008, 09:48 PM Post #55 |
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Cofee Machines Rock
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Yes gone now allong with my game cube sad... |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Andrew75 | Sep 20 2008, 10:23 PM Post #56 |
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Andrew75
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one game series that i liked alot growing up... was Panzer Dragon 2 Zwei and Panzer Dragon saga for sega saturn, the art direction was just aww inspireing. the x-box version sucked. part 2 supported widescreen on a console....which was amazeing back in the day. (1996) ... anyways i liked this game much much more than starfox 64,, the gameplay for panzer dragoon blew starfox's clear out of the water. especially with the 360 degree controle system. and the bosses... just wow! stage 4 from part 2 http://www.youtube.com/watch?v=gZJ1ZjthqFE&feature=related the forest level from part 2 ( as the level progressed the ambient lighting changed throughout.) http://www.youtube.com/watch?v=Y8BB9ttmgI4&feature=related part 1's opening..i liked the way it was done without much speaking. http://www.youtube.com/watch?v=_-6dVdfIgEk The 3ed game was an RPG...very rare and expencive even today on ebay... http://www.youtube.com/watch?v=WCPFk7uoI9I&feature=related its a shame that the saturn was so under rated, Thx Sony.. Edited by Andrew75, Sep 20 2008, 10:30 PM.
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| Fayte | Sep 21 2008, 04:47 AM Post #57 |
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Elite Member
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Question, aproximately how many polys can U3D support? |
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| luenardi | Sep 21 2008, 08:46 AM Post #58 |
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Cofee Machines Rock
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That depends on the system's power that it is running on... but i dont think there is a limit. |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Reikyrr | Sep 21 2008, 12:07 PM Post #59 |
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Forum God
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Dr best said there was no limit on polys. just the system has a limit. |
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~Inspirational quote~ | |
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| skarik | Sep 21 2008, 04:58 PM Post #60 |
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kitten eating scum
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Enough. |
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