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Splitscreen; aarrgg
Topic Started: Oct 8 2008, 11:15 PM (596 Views)
Eansis
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ghost
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one word. splitscreen. PLease post Gm6 example. I've tried everything. Thanks. I've got it to work on another computer and can't now.
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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Reikyrr
Forum God
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Cant you do render to texture and then place it on the left side of the screen? or is that rediculus slow. :lol:
(I guess you cant use ultimate 3d dll 2 times. (means you gotta render everything 2 times that is just a big no no) gah)
never mind.
~Inspirational quote~
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Eansis
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ghost
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roelor
Oct 8 2008, 11:19 PM
Cant you do render to texture and then place it on the left side of the screen? or is that rediculus slow. :lol:
(I guess you cant use ultimate 3d dll 2 times. (means you gotta render everything 2 times that is just a big no no) gah)
never mind.
No I want to do it the fast way with view_... and number
Edited by Eansis, Oct 8 2008, 11:20 PM.
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Til'c
 
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Reikyrr
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did some research!
http://u3d.pytalhost.com/tutorials/Spheremaps_VS_viewportsE.htm
http://forum.ultimate3d.org/topic/172440/1/

Found an example!
http://forum.ultimate3d.org/topic/173302/1/
Edited by Reikyrr, Oct 8 2008, 11:23 PM.
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Eansis
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ghost
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roelor
Oct 8 2008, 11:22 PM
dude i did searches and scanned at least 30 pages. None of those links are helpful (except the racing example). And how the hell was I supposed to know that Mysteri's racing example had splitscreen.
Edited by Eansis, Oct 8 2008, 11:35 PM.
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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ashrat3000
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u3d raytracer
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Yeah use exactly what you said.
Make another camera and change the number.
Change view_left view_top view_width and view_height
And you're done.
Dont call RenderToTexture() or anything. No render targets.


I dont see why its so complicating, especially for you. I thought you were smart, man :P .

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Reikyrr
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he is smart. He is so smart that his brains are starting to collapse under the stress. Eanbro! its never to late to take a brake and shop for some brainz!
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Eansis
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ghost
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roelor
Oct 9 2008, 12:15 AM
Make another camera and change the number.
Change view_left view_top view_width and view_height
And you're done.
Dont call RenderToTexture() or anything. No render targets.

he is smart. He is so smart that his brains are starting to collapse under the stress. Eanbro! its never to late to take a brake and shop for some brainz!
Yeah im not retarded. I said I tried everything laser brains.
Edited by Eansis, Oct 9 2008, 05:44 AM.
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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luenardi
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Cofee Machines Rock
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I use loads of split screen views, projected objects.
Posted Image

For your perception no.
But my universe has no such limits.


www.recall.co.nr
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Eansis
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ghost
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Yeah I have no idea why it wasn't working. I tried everything, including the correct solution, and it didn't work. But after I restarted my computer it works.
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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ashrat3000
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u3d raytracer
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Eanbro
Oct 11 2008, 04:12 PM
Yeah I have no idea why it wasn't working. I tried everything, including the correct solution, and it didn't work. But after I restarted my computer it works.
Wow, thats weird.
Stupid windows.

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Eansis
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ghost
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ashrat3000
Oct 11 2008, 09:19 PM
Eanbro
Oct 11 2008, 04:12 PM
Yeah I have no idea why it wasn't working. I tried everything, including the correct solution, and it didn't work. But after I restarted my computer it works.
Wow, thats weird.
Stupid windows.

Meh. I blame it on the fairies.
Edited by Eansis, Oct 12 2008, 05:01 AM.
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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Reikyrr
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I blame microsoft. (I kicked my pc once. harddrive fails. Stupid microsoft. :P)
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Gandalf20000
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Geek
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Why is it you people have failing hard drives all the time?! :huh:

You should be able to take a camera, render it to a texture (remember to create the proper render target. If you don't, you're an idiot.) Then, you simply draw the texture the camera rendered to. If it doesn't work, I don't know why.
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ashrat3000
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u3d raytracer
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You dont need to render to a target. If you leave render_target blank and not call RenderToTexture it will directly draw the view to the screen.

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