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| Splitscreen; aarrgg | |
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| Tweet Topic Started: Oct 8 2008, 11:15 PM (598 Views) | |
| Eansis | Oct 8 2008, 11:15 PM Post #1 |
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ghost
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one word. splitscreen. PLease post Gm6 example. I've tried everything. Thanks. I've got it to work on another computer and can't now. |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| Reikyrr | Oct 8 2008, 11:19 PM Post #2 |
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Forum God
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Cant you do render to texture and then place it on the left side of the screen? or is that rediculus slow. (I guess you cant use ultimate 3d dll 2 times. (means you gotta render everything 2 times that is just a big no no) gah) never mind. |
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~Inspirational quote~ | |
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| Eansis | Oct 8 2008, 11:20 PM Post #3 |
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ghost
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No I want to do it the fast way with view_... and number Edited by Eansis, Oct 8 2008, 11:20 PM.
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| Reikyrr | Oct 8 2008, 11:22 PM Post #4 |
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Forum God
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did some research! http://u3d.pytalhost.com/tutorials/Spheremaps_VS_viewportsE.htm http://forum.ultimate3d.org/topic/172440/1/ Found an example! http://forum.ultimate3d.org/topic/173302/1/ Edited by Reikyrr, Oct 8 2008, 11:23 PM.
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~Inspirational quote~ | |
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| Eansis | Oct 8 2008, 11:31 PM Post #5 |
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ghost
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dude i did searches and scanned at least 30 pages. None of those links are helpful (except the racing example). And how the hell was I supposed to know that Mysteri's racing example had splitscreen. Edited by Eansis, Oct 8 2008, 11:35 PM.
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| ashrat3000 | Oct 8 2008, 11:57 PM Post #6 |
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u3d raytracer
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Yeah use exactly what you said. Make another camera and change the number. Change view_left view_top view_width and view_height And you're done. Dont call RenderToTexture() or anything. No render targets. I dont see why its so complicating, especially for you. I thought you were smart, man . |
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그대를 사랑해 | |
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| Reikyrr | Oct 9 2008, 12:15 AM Post #7 |
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Forum God
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he is smart. He is so smart that his brains are starting to collapse under the stress. Eanbro! its never to late to take a brake and shop for some brainz! |
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~Inspirational quote~ | |
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| Eansis | Oct 9 2008, 05:43 AM Post #8 |
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ghost
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Yeah im not retarded. I said I tried everything laser brains. Edited by Eansis, Oct 9 2008, 05:44 AM.
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| luenardi | Oct 11 2008, 01:33 PM Post #9 |
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Cofee Machines Rock
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I use loads of split screen views, projected objects. |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Eansis | Oct 11 2008, 04:12 PM Post #10 |
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ghost
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Yeah I have no idea why it wasn't working. I tried everything, including the correct solution, and it didn't work. But after I restarted my computer it works. |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| ashrat3000 | Oct 11 2008, 09:19 PM Post #11 |
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u3d raytracer
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Wow, thats weird. Stupid windows. |
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그대를 사랑해 | |
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| Eansis | Oct 12 2008, 05:01 AM Post #12 |
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ghost
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Meh. I blame it on the fairies. Edited by Eansis, Oct 12 2008, 05:01 AM.
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| Reikyrr | Oct 12 2008, 03:53 PM Post #13 |
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Forum God
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I blame microsoft. (I kicked my pc once. harddrive fails. Stupid microsoft. :P) |
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~Inspirational quote~ | |
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| Gandalf20000 | Oct 12 2008, 06:22 PM Post #14 |
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Geek
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Why is it you people have failing hard drives all the time?! You should be able to take a camera, render it to a texture (remember to create the proper render target. If you don't, you're an idiot.) Then, you simply draw the texture the camera rendered to. If it doesn't work, I don't know why. |
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| ashrat3000 | Oct 12 2008, 07:08 PM Post #15 |
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u3d raytracer
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You dont need to render to a target. If you leave render_target blank and not call RenderToTexture it will directly draw the view to the screen. |
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그대를 사랑해 | |
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