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| SwitchBackgroundMode(); is there an inverse? | |
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| Tweet Topic Started: Oct 9 2008, 03:08 AM (248 Views) | |
| Bazza | Oct 9 2008, 03:08 AM Post #1 |
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Forum God
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is there an inverse for that function that makes a model apear above all on screen models? if not can a shader solve this predicement? yes there are otherway to stop gun models from going through walls but this seems much easier if ced fuction exists |
| My instinct is to hide in this barrel, like the wily fish. | |
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| skarik | Oct 9 2008, 03:51 AM Post #2 |
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kitten eating scum
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Yes. It's called LoadMaterialEffect(..) |
| Blog|EHS | |
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| Gandalf20000 | Oct 9 2008, 03:53 AM Post #3 |
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Geek
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The best and simplest way is just to make sure that the gun is close to the camera, and is scaled down a little bit. I imagine it's possible, but I wouldn't want to use a shader, because it means no bump mapping, no environment mapping, or anything else that requires a shader. |
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| ashrat3000 | Oct 9 2008, 06:05 AM Post #4 |
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u3d raytracer
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Well, skarik has a shader that will put it on top of everything, but he doesn't want to share it with me. ![]() Scaling the gun works, but you lose lighting. I'm not sure if skariks shader works with lighting properly. And I bet Dr.Best is going to post here saying that its possible in Ultimate 3d 3.0 .Edited by ashrat3000, Oct 9 2008, 06:06 AM.
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그대를 사랑해 | |
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| Bazza | Oct 9 2008, 07:34 AM Post #5 |
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Forum God
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oh ya and then when we get exited about u3d 3.0 he says not to and that it will most probably not be publicly released |
| My instinct is to hide in this barrel, like the wily fish. | |
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