| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| Renderin g on top if the hud | |
|---|---|
| Tweet Topic Started: Oct 10 2008, 08:44 PM (318 Views) | |
| Gompen | Oct 10 2008, 08:44 PM Post #1 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
How would i draw a model on top of the hud dont know how to explain but i hope you understand |
| Isis Developer | |
![]() |
|
| Eansis | Oct 10 2008, 09:04 PM Post #2 |
|
ghost
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Same as a gun in your hand. The problem I am seeing is depth, if you have a HUD texture underneath it it could be a problem. Maybe a shader could help. |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
| |
![]() |
|
| ashrat3000 | Oct 10 2008, 11:14 PM Post #3 |
|
u3d raytracer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Skarik, I summon thee. |
|
그대를 사랑해 | |
![]() |
|
| skarik | Oct 11 2008, 12:39 AM Post #4 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Hold on, my hard drive is dying as I type. Let me get on a softer surface. Edit: It'll hold for a few more days. Anyways, what you want is a render target (possibly 2) and then a post screen shader. You render your hud to one render target, render your model to another, and then find a way to put them all into your screen using a post screen shader. I'm not too good with PS1.1 yet, though, so I can't make any low level things right now. Edited by skarik, Oct 11 2008, 12:42 AM.
|
| Blog|EHS | |
![]() |
|
| luenardi | Oct 11 2008, 07:47 AM Post #5 |
|
Cofee Machines Rock
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Use the room engine. put your model in another room use a camera with a render target. set the camera to only see that room now use the render target as a hud texture. easy huh. no shaders needed. Edited by luenardi, Oct 11 2008, 07:48 AM.
|
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
![]() |
|
| skarik | Oct 11 2008, 07:01 PM Post #6 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
(alpha) Remember, I've done this before. The shader is in my Ruins game. Edited by skarik, Oct 11 2008, 07:02 PM.
|
| Blog|EHS | |
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)




2:48 AM Jul 11