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| Retrieving virtual mouse data; precison aiming | |
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| Tweet Topic Started: Oct 14 2008, 04:19 AM (391 Views) | |
| Eansis | Oct 14 2008, 04:19 AM Post #1 |
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ghost
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Is it possible to access internal mouse data before it gets rounded to pixels? This would be useful for precision aiming, eg. No modifiers neccesary while scoping. |
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| skarik | Oct 14 2008, 04:37 AM Post #2 |
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kitten eating scum
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Yes, but you have to go directly to the hardware. My dad does it, so I assume it's possible. I don't think it's worth it, though. |
| Blog|EHS | |
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| Eansis | Oct 14 2008, 05:47 AM Post #3 |
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ghost
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Well, if one day you feel like making a DLL, please post it here
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| ashrat3000 | Oct 14 2008, 06:48 AM Post #4 |
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u3d raytracer
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if this is what you mean, I'll try and make a DLL for you. |
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그대를 사랑해 | |
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| Eansis | Oct 14 2008, 07:09 AM Post #5 |
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ghost
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yes, that article is perfect. A DLL would be awesome.
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| ashrat3000 | Oct 14 2008, 09:12 AM Post #6 |
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u3d raytracer
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Okie then. |
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그대를 사랑해 | |
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| ashrat3000 | Oct 15 2008, 01:09 AM Post #7 |
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u3d raytracer
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Erm, it looks like it uses some winapi thing that I dont know how to put in a DLL. (the win proc thingy) So someone who knows the winapi much better could do it, I can't. sorry lol |
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그대를 사랑해 | |
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| Dr. Best | Oct 19 2008, 07:00 AM Post #8 |
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Administrator
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This article suggests three methods to reach what is requested here. The third one uses DirectInput and for this reason it is relatively WinAPI independent (you just need to get the window handle from Game Maker to the dll through some ugly casts). |
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| ashrat3000 | Oct 19 2008, 07:00 PM Post #9 |
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u3d raytracer
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I didn't look much at the third one since it said it would be harder, but I'll look now . |
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그대를 사랑해 | |
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2:47 AM Jul 11