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Retrieving virtual mouse data; precison aiming
Topic Started: Oct 14 2008, 04:19 AM (391 Views)
Eansis
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ghost
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Is it possible to access internal mouse data before it gets rounded to pixels? This would be useful for precision aiming, eg. No modifiers neccesary while scoping.
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Til'c
 
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skarik
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kitten eating scum
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Yes, but you have to go directly to the hardware.

My dad does it, so I assume it's possible. I don't think it's worth it, though.
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Eansis
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ghost
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skarik
Oct 14 2008, 04:37 AM
Yes, but you have to go directly to the hardware.

My dad does it, so I assume it's possible. I don't think it's worth it, though.
Well, if one day you feel like making a DLL, please post it here :D
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Til'c
 
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ashrat3000
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u3d raytracer
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if this is what you mean, I'll try and make a DLL for you.

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Eansis
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ghost
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ashrat3000
Oct 14 2008, 06:48 AM
if this is what you mean, I'll try and make a DLL for you.

yes, that article is perfect. A DLL would be awesome. ;)
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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ashrat3000
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u3d raytracer
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Okie then.

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ashrat3000
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Erm, it looks like it uses some winapi thing that I dont know how to put in a DLL.
(the win proc thingy)

So someone who knows the winapi much better could do it, I can't.
sorry
lol


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Dr. Best
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ashrat3000
Oct 15 2008, 01:09 AM
Erm, it looks like it uses some winapi thing that I dont know how to put in a DLL.
(the win proc thingy)

So someone who knows the winapi much better could do it, I can't.
sorry
lol


This article suggests three methods to reach what is requested here. The third one uses DirectInput and for this reason it is relatively WinAPI independent (you just need to get the window handle from Game Maker to the dll through some ugly casts).
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ashrat3000
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u3d raytracer
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Dr. Best
Oct 19 2008, 07:00 AM
ashrat3000
Oct 15 2008, 01:09 AM
Erm, it looks like it uses some winapi thing that I dont know how to put in a DLL.
(the win proc thingy)

So someone who knows the winapi much better could do it, I can't.
sorry
lol


This article suggests three methods to reach what is requested here. The third one uses DirectInput and for this reason it is relatively WinAPI independent (you just need to get the window handle from Game Maker to the dll through some ugly casts).
I didn't look much at the third one since it said it would be harder, but I'll look now :P .

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