Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you are already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Inventory?
Topic Started: Oct 14 2008, 04:46 PM (237 Views)
mwonline
Member Avatar
Newbie
[ * ]
Hi,
I am making a 3d RPG.
I have looked on google but there I found only tutorial for 2d games.
So this is my question:
"How do you make a inventory in u3d?"
Edited by mwonline, Oct 14 2008, 04:47 PM.
Offline Profile Quote Post Goto Top
 
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
Please be more descriptive of your problem. What type of inventory do you need? Most inventorys are entirely 2d. All is needed is knowledge of U3d's 2d drawing functions.
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
mwonline
Member Avatar
Newbie
[ * ]
Eanbro
Oct 14 2008, 05:18 PM
Please be more descriptive of your problem. What type of inventory do you need? Most inventorys are entirely 2d. All is needed is knowledge of U3d's 2d drawing functions.
I can draw the inventory.
But I want when I buy a sword in the shop it goes to the first slot of the inventory.
And when I close the inventory and when I open it on an other time that the sword then in the first slot is and not gone.


And that when I open the inventory that I then can move the inventory window with the mouse.





"Sorry for my bad English.(That is because i am Dutch.)"
Offline Profile Quote Post Goto Top
 
Despellanion
Member Avatar
Forum God
[ *  *  *  *  *  * ]
As soon as people move on to U3D, they think that all programing will be different :P This is no different than making a inventory with regular GM sprites. Do the same coding except instead of using GM's draw_sprite(), you use U3D's DrawTex/Ex(..);
Offline Profile Quote Post Goto Top
 
mwonline
Member Avatar
Newbie
[ * ]
Despellanion
Oct 14 2008, 07:43 PM
As soon as people move on to U3D, they think that all programing will be different :P This is no different than making a inventory with regular GM sprites. Do the same coding except instead of using GM's draw_sprite(), you use U3D's DrawTex/Ex(..);
but how make I the slots from the inventory?
Offline Profile Quote Post Goto Top
 
Despellanion
Member Avatar
Forum God
[ *  *  *  *  *  * ]
mwonline
Oct 14 2008, 07:53 PM
]but how make I the slots from the inventory?
Sorry, but I won't bother answering that as it it's not a U3D related question. If you know GML, then you will have no problems creating a inventory. You will find all you answers on how to make a inventory on GMC if you dare to go there.
Edited by Despellanion, Oct 14 2008, 09:18 PM.
Offline Profile Quote Post Goto Top
 
« Previous Topic · Questions about Ultimate 3D · Next Topic »
Add Reply