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AddTextureCoordinateSetsFromModel; Help!
Topic Started: Oct 15 2008, 06:42 PM (152 Views)
Eansis
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ghost
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Well, I made a lightmap using LightMapMaker, and exported it. Theres no way to see the vertex count in LightMapMaker, but in Milkshape I loaded it up and it had more vertices than the original mesh. So I welded together its vertices, and I welded together the vertices in the original mesh, so that they had the same amount of vertices. In U3d it gives error saying Cannot apply lightmap has different amount of vertices! U3d keeps giving me an error! What to do??! :dunno:
Edited by Eansis, Oct 15 2008, 06:54 PM.
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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Eansis
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ghost
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Also, I tried combining the 2 models together for both models, it didnt give an error, but there were no visible lightmaps! Heck, I even colored the lightmap!
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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Reikyrr
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texture baking?
~Inspirational quote~
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Eansis
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ghost
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roelor
Oct 15 2008, 07:46 PM
texture baking?
how without 3ds max?
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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skarik
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kitten eating scum
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A. Blender's baking

B. 3ds's will give you that problem. It creates vertexes where there are texture breaks.

C. Try exporting to Obj, importing to Blender, then exporting to U3d.
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Eansis
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ghost
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skarik
Oct 16 2008, 03:28 AM
A. Blender's baking

B. 3ds's will give you that problem. It creates vertexes where there are texture breaks.

C. Try exporting to Obj, importing to Blender, then exporting to U3d.
will try
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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