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Woah. Room + Portal Problem; I forgot it...
Topic Started: Oct 23 2008, 03:50 AM (202 Views)
skarik
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kitten eating scum
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I just noticed that I'm not as sharp on U3D as I was, even though I have been constantly working with it.

Anyways *pause to get pissed off on volume difference between heavy metal and classical music nearly getting eardrums blown out* here's my scenario.

I have a character, and a camera that follows. I want to use the portal system to determine which rooms are visible to the camera. However, the camera pretty much RARELY goes through the portal. I know it's weird, but at the worst, the game is a mediocre acid trip. Anyhow, the aiming system is pretty much a RE4 and GoW combination. So, I was wondering on how I can set the room the camera is manually with the portal system on. I suspect that SetObjectRoom() will do the trick, but I'm not sure. Can anyone confirm this?
Edited by skarik, Oct 23 2008, 03:51 AM.
Blog|EHS
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ashrat3000
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u3d raytracer
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I haven't really used the portal system yet :D .
But I've used the rooms.

You could try using SetObjectRoom(), its not like using it is going to destroy your hard drive.

그대를 사랑해


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Dr. Best
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Administrator
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skarik
Oct 23 2008, 03:50 AM
I suspect that SetObjectRoom() will do the trick, but I'm not sure. Can anyone confirm this?
Yes, it will.
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