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| The modelling topic; Discuss anything regarding modelling | |
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| Tweet Topic Started: Oct 27 2008, 02:25 PM (3,634 Views) | |
| Despellanion | Oct 27 2008, 02:25 PM Post #1 |
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Forum God
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I saw quite a few interesting post in another topic (which were very much offtopic for that topic, btw ) about one's modelling experience, so I decided to open up a separate topic for this discussion as I am interested myself to hear about your modelling skills.What is your prefered modelling software? Why do you use it? What software have you tried? How long have you been modelling? Insert question here..? I've been modelling for about 4-5 years. I started modelling in 3d Studio MAX 5 and learned the program and became accustomed to it's interface and functions very fast. Ever since my modelling skills have grown stronger for every model I make. I've also tried Anim8or and Blender and didn't like neither because both had very confusing and difficult interfaces. EDIT: You may also show off your creations in this topic if you like. Edited by Despellanion, Jan 7 2010, 11:09 PM.
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| Sothh | Jan 27 2010, 07:01 PM Post #61 |
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Shaman Of Time
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Oh my gosh... I used to do that back in the old days of GMax, but I forgot what it was called. Thanks so much! By the way, is there any way I can only use weight painting? And not the built in crap? |
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“You can’t outrun Death forever. But you can make the Bastard work for it.” Major Korgo Korgar “Last of The Lancers” - AFC 32 (Andromeda Ascendant Record Database) | |
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| gamemakerguy1560 | Jan 27 2010, 11:11 PM Post #62 |
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Creator of Expedition: Prehistory
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what do you mean by 'built in crap'? Are you referring to the automatic generation of vertex weights when you set up your armature with your mesh (the ones that result in horrible deformations)? because you can fix all those weights with manual weight painting. In blender you weight paint in the weight paint mode: ![]() it helps to put the armature into pose mode, and then click on the mesh it deforms (without putting the armature back into object mode) and then switch to weight painting, because then, if you right-click on a bone while weight painting, it will tell blender you want to paint weights for that bone and will also create the vertex group you are painting to if it doesn't already exist. |
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| DudeX92 | Mar 6 2010, 09:15 PM Post #63 |
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There Must Be A Member Title
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This is modelling topic, right? so i think i can post some renders here: Poster for my new project My city railway terminal building. Modelled for project My phone) rendered and modeled just for fun |
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| Rage-effect | Nov 25 2010, 01:56 AM Post #64 |
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Newbie
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Ive been modelling for.. 3 years. I mainly use Wings3d for its quick and easy interface. I also like many of the features it has. Here are my works ![]() ![]() ![]() Some Very Low poly ww2 Weapons ![]() ![]() ![]() My MSN is geo.xx@hotmail.com Working on a FPS Online game using Game Maker Called "Penguin Wars 3d" with DJ-Habana Edited by Rage-effect, Nov 25 2010, 02:01 AM.
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| luenardi | Dec 22 2010, 02:01 PM Post #65 |
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Cofee Machines Rock
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Can someone remind me where to copy the panda X .dle file into 3dmax.. Please.. before i have a rage effect..
Edited by luenardi, Dec 22 2010, 02:02 PM.
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![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| luenardi | Dec 23 2010, 02:02 PM Post #66 |
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Cofee Machines Rock
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lol.. I was being serious.. where do i copy the dle file to? How do install it.. I forgot.. I have put together a small team that is slowly working on the models for my game... I could use a few more hands if anyone feels they have tallent and wants to join Team coded.. send me a pm.. Edited by luenardi, Dec 23 2010, 02:05 PM.
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![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Despellanion | Dec 23 2010, 02:33 PM Post #67 |
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Forum God
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To the plugins folder. Program Files > Autodesk > 3ds Max 9 (or whatever version you're using) > plugins Btw, do you mind toning down you sig a bit, Luenardi? It's awfully big and annoying
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| luenardi | Dec 23 2010, 03:39 PM Post #68 |
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Cofee Machines Rock
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Since you asked nicely.. i will.. But for some reason the plugin crashes.. odd. Edited by luenardi, Dec 23 2010, 03:39 PM.
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![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Despellanion | Dec 23 2010, 04:11 PM Post #69 |
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Forum God
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Make sure you have downloaded the correct bit version, 32 or 64. |
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| alexmach1 | Jun 14 2011, 03:19 AM Post #70 |
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Graphics addict
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mine just crashes (creates an error message, still works despite that) because i pasted it everywhere. now i know the specified location ![]() EDIT: more toward topic, here is an epic pistol i modeled from an image. Edited by alexmach1, Jun 14 2011, 03:28 AM.
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| zelda4evr | May 4 2012, 01:03 PM Post #71 |
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Forum God
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Thought I would post some of my none sense here: head crab maple leaf bottles nude female mtn dew
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| Gandalf20000 | May 28 2012, 10:51 PM Post #72 |
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Geek
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Here's a rendering I did for my English project over The Great Gatsby: Spoiler: click to toggle It's not as good as I would like, but I was short on time. Edited by Gandalf20000, May 28 2012, 10:52 PM.
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| zelda4evr | May 29 2012, 01:29 PM Post #73 |
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Forum God
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Ah The Great Gatsby |
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![]](http://z1.ifrm.com/static/1/pip_r.png)
) about one's modelling experience, so I decided to open up a separate topic for this discussion as I am interested myself to hear about your modelling skills.















pistol1.bmp (900.05 KB)








2:28 AM Jul 11