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| Here's and Interesting book; Game programming Gems | |
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| Tweet Topic Started: Nov 2 2008, 09:58 PM (739 Views) | |
| Ormick | Nov 2 2008, 09:58 PM Post #1 |
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Advanced Member
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Linky Anyone have/read this book? Is it any good? |
| Every forum needs an indecisive noob. I'm it. | |
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| Dr. Best | Nov 2 2008, 10:27 PM Post #2 |
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Administrator
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I have heard many positive things about this book, but I never bought it. |
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| Satyr | Jan 26 2009, 01:23 PM Post #3 |
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Captain Gobblecoque
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I have also, i looked into buying it... but i dont own a credit card |
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The feeling of homesickness never goes away when you return to your parents home from years of being away. same goes with the smell of ash and smoke from the day you set it ablaze. | |
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| Eansis | May 5 2009, 07:32 PM Post #4 |
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ghost
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I was wondering if I should buy Game Physics Development by Ian Millington. Does anyone reccomend this book?
Edited by Eansis, May 5 2009, 07:32 PM.
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| Zac1790 | May 16 2009, 12:22 AM Post #5 |
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GML Expert
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I bought Game Programming Gems 7 and so far it's actually pretty good. The book is not in a usual format. You shouldn't even think of it as a book really. It's more of a... canon. Or anthology. These "Gem" things are actually small sections based on a particular solution in a general field. Gems 6 (the one you linked to) seems to be the best - which is why I slightly regret getting 7 instead. However, I've really found this one gem on realistic psychological attitudes for AI really really helpful. I mean it's a solution that's more advanced than the attitudes system in Fable 2. There's also some nice sections on stuff like fast 3D collisions and so on - plus those really obscure things that no one has ever heard about... I can't even think of one to mention. Overall though, if you know what you want help programming, there's no reason to get this... Instead get the best book in the field you want. For example, if you want it for the AI I would think that Programming Game AI by Example would be a far better choice. In my opinion that book is the best on the subject - it covers everything from FSMs to fuzzy logic and graph theory - all with real examples in complete game code. But yeah if you just want a big archive of some random spatterings of interesting knowledge go ahead. Gems is really for theory - it'll help you out in the long run. But getting something specific should help you now. Edit: Oh yeah, that physics book the boba fett lego guy mentioned is probably the best in that field. Seriously I haven't seen better. Not that it has much competition... Physics programming reference is almost all regular physics textbooks. Edited by Zac1790, May 16 2009, 12:24 AM.
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| Eansis | May 23 2009, 03:48 AM Post #6 |
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ghost
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Cool, its only 30 bucks so I might give it a shot. |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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