| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| Most Efficient Way to Check and Apply Z Gravity?; MAJOR slowdown using AttemptToMove | |
|---|---|
| Tweet Topic Started: Dec 1 2008, 12:27 AM (903 Views) | |
| skarik | Jan 8 2009, 07:25 AM Post #16 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Yeah, well, I'm not sure what code I'm using, actually. I guess I'm using the old one. Har har. |
| Blog|EHS | |
![]() |
|
| Eansis | Jan 8 2009, 08:28 PM Post #17 |
|
ghost
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Well I said it would do that. *automatic mantle* Also on steep slopes it should slide down. Maybe adding a 2nd ellipsoid might work. Anyway Stickman had problems with jumping on sloped surfaces. Edited by Eansis, Jan 8 2009, 08:30 PM.
|
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
| |
![]() |
|
| skarik | Jan 9 2009, 01:47 AM Post #18 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
So do most commercial games, anyhow, except Prey. |
| Blog|EHS | |
![]() |
|
| Eansis | Jan 9 2009, 04:50 PM Post #19 |
|
ghost
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Such as? I've never played any. The only games that have this problem are those of Game Maker. Edited by Eansis, Jan 9 2009, 04:52 PM.
|
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
| |
![]() |
|
| skarik | Jan 10 2009, 01:52 AM Post #20 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Really? I have the problem all the time with the old GoldSrc games, though the problem seems fixed in Source in the recent Steam updates. Doom had the problem, as well as Duke Nukem, now and then. |
| Blog|EHS | |
![]() |
|
| Eansis | May 6 2009, 10:25 PM Post #21 |
|
ghost
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
eh...doom doesn't have any ramps, neither does any game made with id engine 1 |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
| |
![]() |
|
| skarik | May 7 2009, 03:25 AM Post #22 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Oh. Must have been stairs. |
| Blog|EHS | |
![]() |
|
| Eansis | May 7 2009, 05:14 PM Post #23 |
|
ghost
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
o yeah, btw, you always want no sliding by default. Having the ellipsoid constantly intersect the planes loses unneccesary framerates. You never want to have to have actions in your game that you didn't define yourself, it can lead to unknown problems later. Besdes, the sliding that comes about by having the ellipsoid intersect with the slope, is not very good at all. A good sliding should accelerate, it looks better and you can't climb up steep slopes that way. |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
| |
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |
- Pages:
- 1
- 2





![]](http://z1.ifrm.com/static/1/pip_r.png)




10:20 AM Jul 11