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Sandbox + U3D
Topic Started: Mar 5 2009, 04:12 PM (320 Views)
Absence.of.Hope
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Think it could work? Or would it be EXTREMELY slow being in a large environment with many textures and a high poly count? I've always wanted to try it out and see the results I could get from it, but it would be a lot of work.
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zeo
I like turtles.
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What the heck are you talking about? Yes, high poly counts are slow on some computers.

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recur-recur-recur-recur-recursion-sion-sion-sion-STACK OVERFLOW
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Despellanion
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Anything within reasonable limits will work if you build the game smart. In this case (if we are taking e.g GTA-style sandbox), for everything to run smoothly at a steady frame rate, you would require low poly environments and low resolution textures as in most sandbox games there will be a lot of stuff going on at the same time (e.g a big open city). The portal engine could probably come in to good use for a sandbox game. Making models invisible for the camera, that are out of range for the camera, is very important.
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Absence.of.Hope
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I see. Making a sandbox seems like you already have many limitations, the game would probably be unplayable if you tried to add things like shadows or HDR or godrays or something, wouldn't it? Eh, I'll just stick to the classic levels.

But for the record, couldn't you use the level switching technique that the Tech Demo uses and try to make different areas of the environment switch seamlessly?
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