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shader water
Topic Started: Mar 8 2009, 08:10 AM (338 Views)
CHram
Newbie
[ * ]
Hi, peoples. Give me please example for ultimate 2.1 with shader water
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Dr. Best
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Administrator
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http://ultimate3d.org/?Categorie=Downloads&SubCategorie=Demos&Style=Classic#Fire+and+Water
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CHram
Newbie
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Thank you
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CHram
Newbie
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I not understand this examples. You can explain to me, on items, that I should make?
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Satyr
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Captain Gobblecoque
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there are 3 cameras

the main perspective camera for drawing the world

a reflection camera for drawing the world reflection coming off of the water

and a refraction camera to draw the world under the water.

in the water object, you really gotta read through the code if you want to put it into a different game, there is hard-coded lines that link the water to the terrain model, if you think about it the whole examples special effects are hard-coded, not really good for an example, because of the inability to change certain variables through the code and see the effect of each change.
The feeling of homesickness never goes away when you return to your parents home from years of being away.

same goes with the smell of ash and smoke from the day you set it ablaze.
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