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cube mapped; render target
Topic Started: Mar 8 2009, 08:55 PM (215 Views)
ashrat3000
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u3d raytracer
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Bloody hell I can't get this thing to work. I have no idea what im doing wrong, but its definately not showing a picture of the environment.

I want a shiny pipe.
Used the 'box' uvmap in 3ds.
CreateCubeTextureRenderTarget(104,64);
SetMaterialStageTexture(0,0,104)
RenderToCubeTexture(104,x,y,z,128,128,128,70)


And it gives me a gray image with some brown lines flying out of the corner.


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Dr. Best
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SetMaterialEnvironmentMap(...).
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ashrat3000
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u3d raytracer
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Oh..



Well, it works now, but its all reversed.
As in when I'm facing the pipe, its reflecting whats behind it on my side of the pipe.

Is that a bug?

EDIT: No, i think my mesh just sucks.
There's no way to multiply one environment map with another is there?
Damn.
Ah, it would look so nice.

EDIT2: By my mesh sucking, I meant I didn't smooth it.

EDIT3: I take that back. Smoothing it changed the reflection. My pipe is comprised of 5 smaller pipes put together to make a longer one (but as one mesh) and if I smooth the normals, it reflects based on each of the smaller pipes rather than a smooth, long pipe.

If I dont smooth the mesh, then the reflections go crazy and dont look right at all.


Edited by ashrat3000, Mar 8 2009, 11:26 PM.
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