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| Cliffs on the terrain renderer; is it possible? | |
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| Tweet Topic Started: Mar 11 2009, 11:40 AM (281 Views) | |
| Atarian | Mar 11 2009, 11:40 AM Post #1 |
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Advanced Member
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Hi everyone i am planning of making a racing game (still only planning) and before i jump in i want to clear this up, my game is going to use large outdoor enviroments, which will include cliffs, valleys and heaps of other things, now i think the terrain render is the best way to go, i have a couple of questions If i am using height maps can i create very clode to vertical cliffs? Is it possible to disable parts of a terrain to optimize gameplay? Because there is no way the player should be able to see the whole map. And i also want to creat a level editor, what would be the most efficient way to do this ? Thanks in advance Atarian Edit : i just read a bit further down and found the Deforming features, sorry Edited by Atarian, Mar 11 2009, 11:45 AM.
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| ashrat3000 | Mar 11 2009, 11:41 PM Post #2 |
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u3d raytracer
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Heightmap:![]() |
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그대를 사랑해 | |
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| Eansis | Mar 12 2009, 03:42 AM Post #3 |
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ghost
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Can't have hang overs that way. |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| ashrat3000 | Mar 12 2009, 04:33 AM Post #4 |
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u3d raytracer
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You can't have hangovers at all with the terrain renderer ![]() |
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그대를 사랑해 | |
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| skarik | Mar 12 2009, 04:47 AM Post #5 |
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kitten eating scum
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Sure you can with the old versions of U3D, like 2.1.0 . Though, I don't know why you'd want them. Makes you feel all horrid in the morning. Edited by skarik, Mar 12 2009, 04:48 AM.
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4:40 PM Jul 11