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| Locked Meshes; What the crap. | |
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| Tweet Topic Started: Mar 14 2009, 10:15 PM (255 Views) | |
| skarik | Mar 14 2009, 10:15 PM Post #1 |
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kitten eating scum
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Am I doing this right? I think the problem is with generating the tree mesh, but I don't know if I'm doing the Locked Mesh calls correctly. Anybody know how? I've actually never used these functions before. |
| Blog|EHS | |
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| MysteriXYZ | Mar 15 2009, 02:31 PM Post #2 |
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Master Matrix Masher
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Beware that the indexes for y and z are switched around because of the internal coordinate system of U3D. So y has index 2 and z has index 1, instead of the other way around. (The same goes for the vertex normal components.) |
| U3D is like candy; after extensive consumption, it's Best to brush. | |
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| skarik | Mar 15 2009, 06:59 PM Post #3 |
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kitten eating scum
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Well, that's sexy. Everything works epic fine now. MysteriXYZ, thank you for the tip about the YZ switch. I forgot about that. Stickman now has full working physics. |
| Blog|EHS | |
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| Naz | Mar 16 2009, 08:26 AM Post #4 |
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Forum Leader
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Well skar... blow him a kiss... |
| May 20th, 2016 | |
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| skarik | Mar 17 2009, 02:06 AM Post #5 |
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kitten eating scum
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I uh, am not sure if I'd want to do that. I am in debt to Myst, however. |
| Blog|EHS | |
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