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((((EXXXXXPLOSIONS)))); Tip me on best looking explosion
Topic Started: Mar 16 2009, 08:18 AM (318 Views)
Naz
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Forum Leader
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Hi guys...
I think i've finally reached a stage in my game when i should add some realistic explosions and booms and fire and such, my main concern is explosions like for instance a large building exploding down to pieces and loads of fire.
Please anyone tip me on how i can make the best looking explosion;
-particles? => Am not sure its the best looking...
-A pre made effect? => Which one and where?
Thank you (^^,)
May 20th, 2016
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skarik
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kitten eating scum
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There are three steps to get a sexy explosion:
1. Particles
2. Light
3. Shaking


1. I do with particles.
2. In Stickman, I cheat by using a zoom blur, but some games use an actual additive mesh to get a volume light effect.
3. I also cheating in Stickman with a zoom blur. Really, it's a simple sin(current_time) to get a shake function.

Mostly trial and error.
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Gandalf20000
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In a space game I worked on for a little while (never announced it, never finished it), I used three separate parts for my explosions, which looked pretty good in the end.
1. A flame particle system.
2. A debris particle system.
3. Two white rings around the explosion, at random angles. Obviously those wouldn't happen in reality, but it really adds to the drama of the effect.
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skarik
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kitten eating scum
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Gandalf20000
Mar 17 2009, 02:43 AM
In a space game I worked on for a little while (never announced it, never finished it), I used three separate parts for my explosions, which looked pretty good in the end.
1. A flame particle system.
2. A debris particle system.
3. Two white rings around the explosion, at random angles. Obviously those wouldn't happen in reality, but it really adds to the drama of the effect.
My 1 = 1+2
My 2 = 3
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Naz
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(((BOOM))) Awesome skar, tell me more please (^^,)
May 20th, 2016
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