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Small triangle cou and small fps , no effects; 15k-19k trangles and 30-38 fps
Topic Started: Mar 20 2009, 11:27 AM (394 Views)
nirvanaTGM
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How to speed up game ? I have used lod hain in all objects and now have 19k trianglecout and fps can't go up than 35-40 fps .
Room speed is 300 , no effects is used .
If i have trianglecout 9k the fps is 50-56 .
(in room is used 3 lights directional)

My computer is good :

Intel core 2 duo
1.8ghz
1gb DDR2

GeForce 7300 GT
All drivers

Help ! :sad:
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Despellanion
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Divide your models that has high poly counts, into several parts. That will raise your fps, trust me. Your computer is decent, not good :P
Edited by Despellanion, Mar 20 2009, 12:08 PM.
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nirvanaTGM
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Despellanion
Mar 20 2009, 12:07 PM
Divide your models that has high poly counts, into several parts. That will raise your fps, trust me. Your computer is decent, not good :P
Human model have 750 poly, 2swords = 500 poly and helmed 250 poly , 35 trees 100 poly , and low lod , this is big ?
The Witcher,gothic 3 is working good and have great number of triangles , ech... this GM...
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Despellanion
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nirvanaTGM
Mar 20 2009, 12:28 PM
Despellanion
Mar 20 2009, 12:07 PM
Divide your models that has high poly counts, into several parts. That will raise your fps, trust me. Your computer is decent, not good :P
Human model have 750 poly, 2swords = 500 poly and helmed 250 poly , 35 trees 100 poly , and low lod , this is big ?
The Witcher,gothic 3 is working good and have great number of triangles , ech... this GM...
Oh I thought you were talking about a level model.
No that's not much, but I don't think it's U3D's fault but Game Maker's. Are you using one GM object for every tree? If yes, then you should try to just load all the trees with one single GM object, as using many GM objects will slow down the game.
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nirvanaTGM
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Despellanion
Mar 20 2009, 12:54 PM
nirvanaTGM
Mar 20 2009, 12:28 PM
Despellanion
Mar 20 2009, 12:07 PM
Divide your models that has high poly counts, into several parts. That will raise your fps, trust me. Your computer is decent, not good :P
Human model have 750 poly, 2swords = 500 poly and helmed 250 poly , 35 trees 100 poly , and low lod , this is big ?
The Witcher,gothic 3 is working good and have great number of triangles , ech... this GM...
Oh I thought you were talking about a level model.
No that's not much, but I don't think it's U3D's fault but Game Maker's. Are you using one GM object for every tree? If yes, then you should try to just load all the trees with one single GM object, as using many GM objects will slow down the game.
Yes in room is 32 objects of tree and all load model for self ...
But i want to moving trees , i using for this roty,rotx,rotz how to use this effect if load 1 model ?
Make bones in 3DS max make animation of tree-wind and load this so as "Multiple Objects, with only one object!" example ?
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Despellanion
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This might help: http://forum.ultimate3d.org/topic/173042/4/
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nirvanaTGM
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Despellanion
Mar 20 2009, 01:33 PM
Ok but i have next question ...
Exists variable for controll the animations ? Similar to this what we using in 2D (image_index) .
When i want to attack i want to start animation from start , no from center/end .
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Despellanion
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nirvanaTGM
Mar 20 2009, 02:52 PM
Despellanion
Mar 20 2009, 01:33 PM
Ok but i have next question ...
Exists variable for controll the animations ? Similar to this what we using in 2D (image_index) .
When i want to attack i want to start animation from start , no from center/end .
Code:
 

frame=-1; //play the animation with -1 speed, use positive value like 1 to show one frame 1
first_frame=1; //first frame of the animation, replace 1 with the frame index that is the beginning of your sequence
last_frame=10; //last frame of the animation, replace 10 with the frame index that is the ending of your sequence
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nirvanaTGM
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Despellanion
Mar 20 2009, 04:11 PM
nirvanaTGM
Mar 20 2009, 02:52 PM
Despellanion
Mar 20 2009, 01:33 PM
Ok but i have next question ...
Exists variable for controll the animations ? Similar to this what we using in 2D (image_index) .
When i want to attack i want to start animation from start , no from center/end .
Code:
 

frame=-1; //play the animation with -1 speed, use positive value like 1 to show one frame 1
first_frame=1; //first frame of the animation, replace 1 with the frame index that is the beginning of your sequence
last_frame=10; //last frame of the animation, replace 10 with the frame index that is the ending of your sequence
Very thanks :lol:
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Reikyrr
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Also try to search the forums for speed and optimalization. Youl get something neat.
~Inspirational quote~
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