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| Tweet Topic Started: Mar 24 2009, 01:06 AM (1,186 Views) | |
| saijee | Apr 16 2009, 12:21 AM Post #31 |
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Elite Member
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Well of course nobody want's it, because that does not happen in professional games, your either falling or not. If your on the edge of a floor, your not going to slide down, your going to stay not falling until your no longer on the edge. .... Anyway... A lot of you guys are saying stuff like "I'm not sure there is a definite way"... Then are you guys giving me these methods before trying them out, and just thinking of things that work in your mind? |
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| skarik | Apr 16 2009, 01:11 AM Post #32 |
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kitten eating scum
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I try before give. I use my way currently. |
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| saijee | Apr 16 2009, 10:27 PM Post #33 |
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Elite Member
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Ok, so let me get this strait, in your thing, the top of the cylinder is lagging behind the base of it? Also, what was the issue with Z? |
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| Eansis | Apr 17 2009, 03:50 PM Post #34 |
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ghost
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Skarik - I tried your code and it does not work. The camera bounces in extremely ridiculous ways (for example, collision with a wall will send the camera backward 100 feet, etc.) Here is the code I used (Camera Step Event):
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| saijee | Apr 17 2009, 10:26 PM Post #35 |
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Elite Member
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So the code that you just posted does NOT work? |
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| Eansis | Apr 18 2009, 01:02 AM Post #36 |
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ghost
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Yes it doesn't work. |
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| skarik | Apr 18 2009, 04:06 AM Post #37 |
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kitten eating scum
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Duh. I'll let you figure it out. Nah, j/k. What you're doing is moving from x,y,z and going to 2x-xP,2y-yP,2z-zP. Now if that doesn't work, you have permission to shoot me. As I said, I copied all this from the collision example. Try this: ellipsoid_detect=AttemptMoveToPosition(-1,worldHULL,xP,yP,zP,x,y,z+height,0,0,0,width,width,0.01,-1); |
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| Eansis | Apr 18 2009, 06:14 PM Post #38 |
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ghost
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Consider yourself executed ![]() The first thing I tried is xP,yP,zP,x,y,z+height and that does not work. It shouldn't matter though since the actual x and y position of the camera matters not. Edited by Eansis, Apr 18 2009, 06:15 PM.
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| skarik | Apr 18 2009, 09:58 PM Post #39 |
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kitten eating scum
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Eh, I'll post an example tonight then. |
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| saijee | May 5 2009, 03:25 AM Post #40 |
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Elite Member
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Sorry, I been away for a long time, anyway, cool, I look forward to this. |
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| skarik | May 5 2009, 04:17 AM Post #41 |
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kitten eating scum
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Woah I forgot. I'll aim for one this weekend, then. It actually tried doing the collision technique I supplied already, but it has some major flaws that I'd rather not draw out. I managed to use the same code in Stickman without any problems, however, which is confusing the hell out of me. So, yeah, weekend definitely. PM me or email me if I forget. |
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| Reikyrr | May 5 2009, 11:08 AM Post #42 |
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Forum God
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Nah it isnt, it just does it in a different way. Oh oops, Im responding to a post on the first page .I'm quite bored.. Edited by Reikyrr, May 5 2009, 11:10 AM.
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~Inspirational quote~ | |
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| saijee | May 22 2009, 12:16 AM Post #43 |
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Elite Member
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Say would either of these work? http://i44.tinypic.com/w7y1w2.png http://i42.tinypic.com/35jwao2.jpg
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