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| 3rd person crosshair | |
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| Tweet Topic Started: Mar 30 2009, 09:17 PM (487 Views) | |
| kapturzak | Mar 30 2009, 09:17 PM Post #1 |
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Member
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Hey, I've got a problem with making a working crosshair, in 3rd person view, with follow and perspective==2. I'd like to have a crosshair above a right clavicle of my model (just like in Witcher) and I cant make it work cuz perspective=2 makes many problems. Second thing in which i need your brilliant help is making the crosshair detect object which it is looking at. I've tried HIT THE BOX example but (ZONK!) perspective=2 is starting to make diffrent problems again. Please throw me some working code
Edited by kapturzak, Mar 30 2009, 09:18 PM.
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| MysteriXYZ | Mar 31 2009, 06:47 PM Post #2 |
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Master Matrix Masher
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I made an example that you can download here. I hope you'll find it useful .
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| U3D is like candy; after extensive consumption, it's Best to brush. | |
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| kapturzak | Mar 31 2009, 08:09 PM Post #3 |
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Member
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Yeah that's what i've been looking for !Thank You So Much ! this forum and engine is the best i've ever seen. Go
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![]](http://z1.ifrm.com/static/1/pip_r.png)
is making the crosshair detect object which it is looking at. I've tried HIT THE BOX example but (ZONK!) perspective=2 is starting to make diffrent problems again.



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4:40 PM Jul 11