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*Solved*; Transparency with blur
Topic Started: Apr 8 2009, 02:52 AM (228 Views)
hepolite
Advanced Member
[ *  *  * ]

I've been searching for this for a long time now, and I just can't find anything that helps me...

I'm trying to create a nice-looking shadow like the Nintendo 64 shadows, a transparent circle.
I want something like the image to the left, but end up with the one to the right. I tried to add an alpha map to the shadow model, but U3D doesn't load it, and I can't figure out how to load it.
Posted Image

I really don't know how to achieve that effect. I used Anim8or to create the left image, if that's any help.
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skarik
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kitten eating scum
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Use a primitive. Stencil shadows render geometry exclusively, I believe, not textures.

Yeah, get a primitive with an alpha'd texture. All black, and make it fade out to zero alpha.
Blog|EHS
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ashrat3000
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u3d raytracer
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Make that faded black circle with transparency and save it as a png.
Then just load that png as the texture for the shadow model.

그대를 사랑해


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hepolite
Advanced Member
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That solved the problem, now the shadow looks good. Thanks for your help :)

New problem:
I've had some earlier issues with my collisions (Mainly the character stops height (51) above the ground). I think I solved that, but the problem is that the character moves so slowly up slopes and speeds really fast down the same slopes.

Is there a way to prevent that from happening?

My collision code is the normal AttempMoveToPosition code.

EDIT:
I managed to figure this out by my self. *Solved*
Edited by hepolite, Apr 10 2009, 01:15 PM.
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