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| Saving Blender files | |
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| Tweet Topic Started: Apr 21 2009, 02:27 AM (452 Views) | |
| Nextmastermind | Apr 21 2009, 02:27 AM Post #1 |
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How do I save my blender model in a format that U3d can read? I found that modeling a landscape is ultra fast so... |
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| Gandalf20000 | Apr 21 2009, 02:46 AM Post #2 |
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In the file menu, there is a submenu called "Export" which holds all the formats you can export to. Select the file you would like to export to. I would recommend using Dr. Best's Blender .u3d Exporter. Make sure you have Python installed. It might, but it also might not work with Python 2.6. If it's completely out yet (I haven't checked), I don't think it will work with Python 3.0. I'm using 2.5.2, and it works perfectly. |
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| Nextmastermind | Apr 21 2009, 03:04 AM Post #3 |
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yeah, it's not working. But the 3ds one is working nicely.
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| Nextmastermind | Apr 21 2009, 03:17 AM Post #4 |
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Whoah! The textures are mega stretched! |
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| Gandalf20000 | Apr 21 2009, 03:40 AM Post #5 |
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Like I said, make sure you install Python. You place all scripts in the .blender\scripts directory. The .blender folder is located in the same folder as the Blender executable, just in case by some rare chance you didn't know, whether you're completely oblivious (like me), or if I wasn't descriptive enough. Your .u3d exporter should work. For me, the .3ds exporter doesn't work, and besides, I never liked it because double vertices went with it when it did work. Also, .3ds files don't support vertex skinning, which is key for getting good animations for organic stuff, instead of arms that hold on to a gun, and the gun has moving parts, but the hands do not, as they require vertex skinning unless you intend on having crappy animations. |
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| Nextmastermind | Apr 21 2009, 09:08 PM Post #6 |
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Ok, I'll work it out...Now...How do I fix the textures? |
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| Dr. Best | Apr 21 2009, 10:13 PM Post #7 |
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Just make my plugin work. It is really not hard and it works more reliable than any other export plugin I know about (that is not limited to Blender or Ultimate 3D). There are instructions how to install it right on Ultimate3D.org. Just read them. Here is a direct link to the version of Python you need. |
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| Nextmastermind | Apr 22 2009, 12:46 AM Post #8 |
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It can fix the textures? |
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| Dr. Best | Apr 22 2009, 10:02 AM Post #9 |
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If you use UV-mapping for your texture, it will export it alright. |
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| Nextmastermind | Apr 22 2009, 09:39 PM Post #10 |
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Time for me and a tutorial... |
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| Gandalf20000 | Apr 22 2009, 11:15 PM Post #11 |
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Blender UV mapping is incredibly easy, because of the seams you can place on objects so that they can unfold like a net. |
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| Nextmastermind | Apr 23 2009, 12:18 AM Post #12 |
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Yeah...The tutorials aren't going too well... |
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| Gandalf20000 | Apr 23 2009, 12:22 AM Post #13 |
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If you want, I could try preparing you one. EDIT: Here it is. It was actually pretty easy to make. Edited by Gandalf20000, Apr 23 2009, 01:03 AM.
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