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| Let there be light! | |
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| Tweet Topic Started: Apr 30 2009, 02:13 AM (434 Views) | |
| giroman | Apr 30 2009, 02:13 AM Post #1 |
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Whats going on here? Im supposed to be able to use 99 light sources right.....Ive put about 20 in my level but only 8 or so are actually showing when i run my game.....Im using point lights btw |
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| luenardi | Apr 30 2009, 08:46 AM Post #2 |
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Cofee Machines Rock
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I think it's 8 lights per model! So yes you can put 99 lights but only 8 will show on a model. and if you use pab it's only 3 per model. in any case using so many lights hurts your speed.. i'm only using 2 and i'm making a FPS. |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| giroman | Apr 30 2009, 04:18 PM Post #3 |
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You mean a model can be lit by 8 lights only? Im making an FPS too.....half of of my corridoor is lit and rest the wont light up at all.....im only using static lights i placed in the room editor
Edited by giroman, Apr 30 2009, 04:19 PM.
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| luenardi | Apr 30 2009, 07:33 PM Post #4 |
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Cofee Machines Rock
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Well you can do one of two things.. learn to uv map your lighting or split your model |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| Reikyrr | May 1 2009, 11:29 AM Post #5 |
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Forum God
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I just use the directional light and paint shadows on the textures. In a corridor I suppose I would make two small lights jumping ahead so it seems like lights are going on automaticly. But as of this moment I didn't encounter such problems. |
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~Inspirational quote~ | |
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| Eansis | May 4 2009, 03:38 AM Post #6 |
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ghost
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I would just use lightmaps (if you dont know what that is, just think of it as adding a texture over the model, to fake the lighting). And for guns and moving objects all you need is 8 lights anyway, just disable lights which are too far away from the moving objects to be seen (most lights wont have a range big enough to cause problems.) |
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| giroman | May 18 2009, 03:59 PM Post #7 |
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Thanks for the help peeps. Ive sort of come to that conclusion anyway. Is there a way i can disable the lights (without having to destroy & recreate them) |
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| luenardi | May 18 2009, 04:25 PM Post #8 |
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Cofee Machines Rock
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r = 0 g = 0 b = 0 range = 0 In recall i just set these parameters and move the light i only use 2 lights with pab mapping "since my GFX driver buggs out with 3" & i use a ambient light trick or two.. Just too easy Edited by luenardi, May 18 2009, 04:28 PM.
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![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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