| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| Tech Demo Car Part | |
|---|---|
| Tweet Topic Started: May 7 2009, 03:16 PM (243 Views) | |
| Damiskaattinen | May 7 2009, 03:16 PM Post #1 |
|
Member
![]() ![]() ![]() ![]()
|
Can someone make an adaptation of the racing part of tech demo? I have seen only there some rotation when colliding with model (not terrain), so can you make some example with those physics (acceleration etc.) and with that rotation with level (but something like the car doesn't stop on like 70 degree slope, but it stops on 90 degree wall). Thanks in advance. Edited by Damiskaattinen, May 7 2009, 08:12 PM.
|
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)



10:20 AM Jul 11