| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| would it be easy to add nodes to the u3d; model format? | |
|---|---|
| Tweet Topic Started: May 9 2009, 06:50 PM (242 Views) | |
| Bazza | May 9 2009, 06:50 PM Post #1 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
ive noticed the need for marker nodes like crazy if only you could define, make, and position them. then they could be saved to a u3d model. so that they follow the transformation of the model object and can be used like a static offset vector with a rotation matrix ive tryed to use bones for this but sadly i cant get my ms3d model or x model to show up when i have free floating bones about. a marker would just be like a vertex with an identifier so you could retrieve its position same as you would a vector with a script like GetNode(Node Name,Node element id) |
| My instinct is to hide in this barrel, like the wily fish. | |
![]() |
|
| skarik | May 9 2009, 10:08 PM Post #2 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I used bones for what you're trying to do. It worked nice on Ruins. I think the view roll for the Repeater Cannon used that. |
| Blog|EHS | |
![]() |
|
| Bazza | May 9 2009, 10:20 PM Post #3 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
bones make my models not show up in .x or ms3d |
| My instinct is to hide in this barrel, like the wily fish. | |
![]() |
|
| skarik | May 9 2009, 10:51 PM Post #4 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Oh, then just have two versions of the model, or something. |
| Blog|EHS | |
![]() |
|
| Bazza | May 9 2009, 11:27 PM Post #5 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
this is why i want nodes lol |
| My instinct is to hide in this barrel, like the wily fish. | |
![]() |
|
| skarik | May 10 2009, 02:05 AM Post #6 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Either way, using bones or 'nodes,' your editor won't support it, so why ask? |
| Blog|EHS | |
![]() |
|
| Bazza | May 10 2009, 02:30 AM Post #7 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
ya i guess your right ill just give up on it feel free to close this topic Edited by Bazza, May 10 2009, 02:30 AM.
|
| My instinct is to hide in this barrel, like the wily fish. | |
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)



10:20 AM Jul 11