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| Particle Questions; A noobish topic. | |
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| Tweet Topic Started: May 11 2009, 03:58 AM (251 Views) | |
| skarik | May 11 2009, 03:58 AM Post #1 |
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kitten eating scum
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I know this is kinda noobish - but how exactly should I be using particle systems? I mean, I've got a bunch of particle systems that all do the same thing. Should I just collapse all those into one particle system that I toggle on and off? Also, how high can I set the particle max? I'm just asking, because I just found and the amount of slowdown I'm having with these sparks is unbelievable. I didn't know I could slow my laptop down so fast. Hmmm...I wonder if my dad will mind if I install JRE on his PC...then I could get an environment where I have 3dsmax and Game Maker open at the same time with no slowdown...he is playing Fallout 3 on his new laptop...dang I want decals on my laptop... |
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| ashrat3000 | May 11 2009, 04:06 AM Post #2 |
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u3d raytracer
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Hmm Are you using a new particle system for each set of sparks? You could combine those. I mean, I've got the particle max set to 30000 for my rain. Just call ParticleSystemStep() and move the particle system. Then call it again, and you've got 2 particle systems with the speed of 1. Well, sorta. Also, higher res textures epicly slow down the game in particles. Well, if there are a lot of them. But, if you can afford it, use physics based sparks.. Looks like half life's sparks. Which look good. Edited by ashrat3000, May 11 2009, 04:08 AM.
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그대를 사랑해 | |
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| Bazza | May 11 2009, 04:53 AM Post #3 |
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Forum God
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psuedo physics for sparks just raytracing for bounce direction and zgrav plus friction |
| My instinct is to hide in this barrel, like the wily fish. | |
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| skarik | May 11 2009, 04:57 AM Post #4 |
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kitten eating scum
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Cool, thanks guys. It works great, aside for my lame keep-upright constraint (it really acts like the one from Garry's Mod! ). |
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