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| "Regular" Collisions instead of U3D ones | |
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| Tweet Topic Started: May 28 2009, 02:14 PM (287 Views) | |
| C_Z | May 28 2009, 02:14 PM Post #1 |
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Newbie
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I'm trying to make a simple platform engine which for now I just want to have blocks and a character. The problem is, I'm really not sure how to apply the U3D collisions to this (Although this sounds newbish) considering I'm used to the "Regular" collisions GM uses (Check X/Y with the collision functions and then check Z compared to the block's Z). Can anyone point me in the right direction (As in, being able to use these regular functions with U3D or an explanation of how to use U3D's in this manner)? I've read the Spherical collision, ray tracing and such sections in the manual, but I'm still not sure... |
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| Reikyrr | May 28 2009, 02:33 PM Post #2 |
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Forum God
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There are various example available, from raytracing to small game engines were you can jump around climb ladders and such. |
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~Inspirational quote~ | |
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| C_Z | May 28 2009, 03:22 PM Post #3 |
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Newbie
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I've saw those, however those have massive code blocks which although I've tried to understand in their current forms I can't. On top of that it seems rather pointless if I don't understand the code but use it. Anyway, the question remains: Can I use "Regular" GM collisions while using U3D to do other things (Mainly load .an8 files)? |
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| zeo | May 28 2009, 03:27 PM Post #4 |
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I like turtles.
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Yes, yes you can. |
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| C_Z | May 28 2009, 03:31 PM Post #5 |
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Newbie
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Alright, thanks for the answer. I guess I'll continue with my older engine just using U3D for models. The .an8 feature makes life so much easier. |
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| Despellanion | May 28 2009, 06:29 PM Post #6 |
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Forum God
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Make a 10x10 unit cube in 3d and make a 10x10 unit block sprite in GM's sprite editor, apply it to that object and set it to solid and you have yourself a GM collision function for U3D. Just so you know, U3D's collision system is much more precise, faster and efficient than GM's collision system. Edited by Despellanion, May 28 2009, 06:32 PM.
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| C_Z | May 31 2009, 06:00 PM Post #7 |
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Newbie
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Problem for me is applying the U3D collision system to a platformer. It shouldn't be hard, but for some reason it just doesn't want to work. |
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