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| Bump map a sphere. | |
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| Tweet Topic Started: May 30 2009, 08:45 PM (323 Views) | |
| Sothh | May 30 2009, 08:45 PM Post #1 |
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Shaman Of Time
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How would I do this? I just wan't to take a sphere model and bump map it. I have never done this in U3d, nor have I used more then one texture before in it. Thanks. |
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“You can’t outrun Death forever. But you can make the Bastard work for it.” Major Korgo Korgar “Last of The Lancers” - AFC 32 (Andromeda Ascendant Record Database) | |
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| skarik | May 30 2009, 09:07 PM Post #2 |
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kitten eating scum
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I'll stop being lazy and help. Manual Article
Have fun. XD |
| Blog|EHS | |
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| Reikyrr | May 30 2009, 10:51 PM Post #3 |
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Forum God
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basically the same as you apply a texture, make sure the uwv cords are correct. |
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~Inspirational quote~ | |
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| Despellanion | May 30 2009, 11:04 PM Post #4 |
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Forum God
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Why would a sphere be any different than any other model? |
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| zeo | May 31 2009, 02:56 AM Post #5 |
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I like turtles.
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Skarik, if you already have a normal map, there is no reason to use the LoadHeightMap() function, as it simply computes a new normalmap from a heightmap (Or any other texture for that sake, however this might only be with limited success.) In other words: Just ApplyParallax...(...) if you already have a normalmap. Edited by zeo, May 31 2009, 02:58 AM.
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| skarik | May 31 2009, 05:35 AM Post #6 |
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kitten eating scum
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Zeo, you could have said that in the beginning instead of looking for something to prove me wrong on. He didn't say he was using a normal map. XD |
| Blog|EHS | |
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| zeo | May 31 2009, 11:43 AM Post #7 |
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I like turtles.
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Sorry Skarik, I did not try to prove you wrong, just adding a few extra things on top of your explanation. I sorry if it caused a misunderstanding. Edited by zeo, May 31 2009, 11:43 AM.
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| Despellanion | May 31 2009, 11:53 AM Post #8 |
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Forum God
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It's pretty obvious that if he's using bumb mapping, he has already loaded a heightmap somewhere. |
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