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| 3rd U3D Community Contest: 5MB Christmas; Deadline is fast approaching! | |
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| Topic Started: Oct 11 2009, 05:38 PM (2,897 Views) | |
| Reikyrr | Oct 11 2009, 07:28 PM Post #16 |
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Target Aqquired
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no models i think is best, maybe no models < 5mb. (5mb file download offcourse.) |
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JackMoveFool inc. Stealing your kid's pocket money since 2010. | |
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| Dr. Best | Oct 11 2009, 08:05 PM Post #17 |
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Administrator
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Anybody interested in making 4kB intros ?
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| zeo | Oct 11 2009, 08:12 PM Post #18 |
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I like turtles.
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Are you thinking about the engine theprodukkt made Dr. best? They make whole games only take up 97kb, and graphically they are as good as Quake 3. http://theprodukkt.com/kkrieger if anyone is interested. The demo itself is pretty boring, but the technology is quite impressive. An almost 100% procedural generated game. Edited by zeo, Oct 11 2009, 08:14 PM.
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49 46 20 59 4F 55 20 43 41 4E 20 52 45 41 44 20 54 48 49 53 20 59 4F 55 20 52 45 41 4C 4C 59 20 4E 45 45 44 20 54 4F 20 47 45 54 20 4C 41 49 44 3A 29 recur-recur-recur-recur-recursion-sion-sion-sion-STACK OVERFLOW | |
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| Dr. Best | Oct 11 2009, 08:27 PM Post #19 |
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Administrator
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I am talking about the entire demo scene. An acquaintance recently made this 4kB demo. http://www.pouet.net/prod.php?which=53569 And everybody should know fr-041: debris. It is a 170kB demo with a fairly impressive content. http://www.pouet.net/prod.php?which=30244 |
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| Synexn-Prime | Oct 11 2009, 08:35 PM Post #20 |
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Call me Skarik
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Well, that's what I had in mind with the 5MB limit. Due to GM's code being stored as nearly plain text, 5MB seemed okay. I'd like to check those out later. I actually haven't tried any of those. It's crazy how one can pack all that into that small of a package, though it's manageable, apparently. So, what do you guys think? |
![]() ![]() ![]() Current Stone: Water : Prepare to help her survive. Sometime 2010. | |
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| Synexn-Prime | Oct 11 2009, 10:05 PM Post #21 |
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Call me Skarik
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Oh, sorry, missed that. Yeah, a black texture. Just create a render target with a while BG.
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![]() ![]() ![]() Current Stone: Water : Prepare to help her survive. Sometime 2010. | |
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| Despellanion | Oct 11 2009, 10:12 PM Post #22 |
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I can has game yet?
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Ok, so by primitives does that include CreatePrimitiveFromModel()? |
![]() Brewing something good... | |
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| Synexn-Prime | Oct 11 2009, 10:17 PM Post #23 |
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Call me Skarik
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I've thought about it for about 6 months, and I think it'll come down to only two or three calls to that allowed. Of course, that means that you only can find the line in the program used by objects two or three times, but those objects could be used hundreds of times. Ya see? I like primitives because they inhibit shaders and they just make the process of things so much faster. If that limit were chosen, it would be preferred that no models be used. Because U3D is just so awesome, of course there's going to be some slight rule bending. Edited by Synexn-Prime, Oct 11 2009, 10:18 PM.
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![]() ![]() ![]() Current Stone: Water : Prepare to help her survive. Sometime 2010. | |
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| Reikyrr | Oct 11 2009, 10:28 PM Post #24 |
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Target Aqquired
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5 mb limit fits good with primitive only, (I really want textures though!!) |
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JackMoveFool inc. Stealing your kid's pocket money since 2010. | |
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| hanson | Oct 11 2009, 11:44 PM Post #25 |
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Advanced Member
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Under 5mb and procedural textures only? |
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| Synexn-Prime | Oct 12 2009, 12:27 AM Post #26 |
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Call me Skarik
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That's the idea for 5 Mb and under. |
![]() ![]() ![]() Current Stone: Water : Prepare to help her survive. Sometime 2010. | |
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| ashrat3000 | Oct 12 2009, 12:42 AM Post #27 |
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u3d raytracer
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Movieeee. Movie Movie Movie Movie Movie Movie I have such a great idea in mind. |
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그대를 사랑해 | |
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| Gandalf20000 | Oct 12 2009, 11:30 PM Post #28 |
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Enormous DirectX Newbie
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How would one do procedural textures, out of curiosity? |
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| Reikyrr | Oct 12 2009, 11:57 PM Post #29 |
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Target Aqquired
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use gamemakers drawing functions. save as sprite use as texture. |
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JackMoveFool inc. Stealing your kid's pocket money since 2010. | |
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| ashrat3000 | Oct 13 2009, 12:03 AM Post #30 |
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u3d raytracer
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And in terms of framerate, that would be a... speeding bullet. |
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그대를 사랑해 | |
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