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3rd U3D Community Contest: 5MB Christmas; Deadline is fast approaching!
Topic Started: Oct 11 2009, 05:38 PM (2,898 Views)
ashrat3000
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u3d raytracer
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So what are the judging elements of this competition?

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hanson
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GMC contest announcement ~ Skarik
 
Sometimes it'll help your popularity to join the forums, other times it'll help just to stay away.

LOL :lol:
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Synexn-Prime
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ashrat3000
Oct 22 2009, 02:07 AM
So what are the judging elements of this competition?

The judging elements? There's going to be a vote over who should be the four elected reviewers. There's going to be another vote to see what group of games will go to the four elected reviewers. The four elected reviewers will squabble amongst themselves over the best. There's four to hopefully prevent ties between them. Really, don't think about that now.

@Hanson
I added it here too :P Double warning.
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ashrat3000
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I meant what are we being judged on haha.
"The best" game is a bit vague.

Also, are we allowed to keep our textures in a compressed folder.
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Synexn-Prime
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Download size is 5 Mb, like someone else said.
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ashrat3000
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skarik
Oct 22 2009, 02:28 AM
Download size is 5 Mb, like someone else said.
Woahhhh that makes things MUCH easier.

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Despellanion
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I can has game yet?
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I thought this was a christmas themed competition? How did procedural textures get involved?
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ashrat3000
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Despellanion
Oct 22 2009, 11:03 PM
I thought this was a christmas themed competition? How did procedural textures get involved?
What does christmas have to do with procedural textures lol.
The reason that came up is to save space. The game limit is 5mb so making textures procedural is a good way to go.

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Despellanion
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Oh, I would just use simple diffuse color and maybe add some specular lighting. Procedural textures sounds too complicated for me.
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Synexn-Prime
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Despellanion
Oct 23 2009, 12:00 AM
Oh, I would just use simple diffuse color and maybe add some specular lighting. Procedural textures sounds too complicated for me.
That's a good way, and probably the best way in my opinion.

Procedural textures is fun for some people though.
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Synexn-Prime
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I'm wondering, how you guys doing with your entries?

I just learned how to compose MIDI music in Fruity Loops. It's pretty cool how a 10 KiB file has a minute and a half of music. It has some really useful sound effects as well.
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Eansis
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skarik
Oct 25 2009, 09:32 PM
I'm wondering, how you guys doing with your entries?

I just learned how to compose MIDI music in Fruity Loops. It's pretty cool how a 10 KiB file has a minute and a half of music. It has some really useful sound effects as well.
I didn't know you could apply effects to midi music.
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Synexn-Prime
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Eanbro
Oct 25 2009, 10:45 PM
skarik
Oct 25 2009, 09:32 PM
I'm wondering, how you guys doing with your entries?

I just learned how to compose MIDI music in Fruity Loops. It's pretty cool how a 10 KiB file has a minute and a half of music. It has some really useful sound effects as well.
I didn't know you could apply effects to midi music.
Yeah. All those extra bytes in there...those are all used for reverb, modulate, and more. I still can't figure how to use them since I can't get MIDI playback inside Fruity Loops.
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Gandalf20000
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skarik
Oct 25 2009, 11:05 PM
Eanbro
Oct 25 2009, 10:45 PM
skarik
Oct 25 2009, 09:32 PM
I'm wondering, how you guys doing with your entries?

I just learned how to compose MIDI music in Fruity Loops. It's pretty cool how a 10 KiB file has a minute and a half of music. It has some really useful sound effects as well.
I didn't know you could apply effects to midi music.
Yeah. All those extra bytes in there...those are all used for reverb, modulate, and more. I still can't figure how to use them since I can't get MIDI playback inside Fruity Loops.
You have to assign an individual MIDI instrument from a sound font to each individual track. So, you have to take the Microsoft soundfont or find your own, and then assign an instrument to that track. You can mix and match soundfonts, too. :P
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Synexn-Prime
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Oh, so it works just like a regular mapper, then, right? Kinda how one would map an effect like the limiter to a MIDI control?

(though i have no idea why one would do that)

Ahh ha ha ha got it working. In the midi, you gotta set the port channel. In the mixer, you create one of those soundfont thingies and set the import channel to the port channel you set and USUALLY it'll do the rest for you, automatically choosing the MIDI sound.
Edited by Synexn-Prime, Oct 26 2009, 03:47 AM.
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