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| My 5 minute level editor; One simple script | |
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| Tweet Topic Started: Dec 16 2009, 02:06 AM (619 Views) | |
| Despellanion | Dec 16 2009, 02:06 AM Post #1 |
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Forum God
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Here you have it, the most simple level editor you can get, all in a few lines of code (assuming that you have a instance_create_3d() script). Put this in a key press event:
Then you just copy n' paste your file data into you game. Done! It sure made my life easier. Edited by Despellanion, Dec 16 2009, 06:49 PM.
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| Xeniczone | Dec 16 2009, 02:44 AM Post #2 |
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Elite Member
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I came up with this idea a while ago, but never found time to work on it. Beautiful done Despellanion. |
Comcast sucks!
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| zelda4evr | Dec 16 2009, 05:40 AM Post #3 |
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Forum God
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very nicely done, i might just have to use it |
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| hanson | Dec 16 2009, 06:21 AM Post #4 |
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Advanced Member
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For the simplicity and ease of implementation, it's great! In terms of ease of use... I think for most of my projects the investment of time in a simple WYSIWYG level editor easily pays for itself |
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| Despellanion | Dec 16 2009, 12:00 PM Post #5 |
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Forum God
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I hear what you're saying and I agree. This is not easy to use whatsoever because you can't alter individual objects once they're placed. I just made this so I could have something that wrote down the code for me instead of creating my levels through the debugger and typing in notepad manually. Edited by Despellanion, Dec 16 2009, 12:01 PM.
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| Despellanion | Sep 16 2010, 05:33 PM Post #6 |
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Forum God
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Sorry for this bump, but I just wanted to update it with this tweaked script I recently made, for vegetation randomization and such. It's what I use right now and it works quite well.
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10:49 AM Jul 11