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| What's on your mind?; Your daily crap. | |
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| Tweet Topic Started: Jul 29 2010, 05:18 AM (64,047 Views) | |
| skarik | Jul 29 2010, 05:18 AM Post #1 |
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kitten eating scum
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Post whatever is on your mind at the moment. It doesn't matter what, just post it! |
| Blog|EHS | |
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| luenardi | Sep 4 2012, 06:05 PM Post #2161 |
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Cofee Machines Rock
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I like to mix and fuse music. The synth is a cheapie. Yes i do mix my own shit. But i do some times lend idea's or samples. |
![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| roflcopterz | Sep 4 2012, 07:31 PM Post #2162 |
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Forever Lisp'n
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I feel your pain brother Edited by roflcopterz, Sep 4 2012, 07:32 PM.
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The three virtues of a programmer: - Laziness - Impatience - Hubris | |
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| Dr. Best | Sep 6 2012, 09:44 AM Post #2163 |
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Administrator
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You might want to have a look at this realtime pathtracer. It is the most impressive one I have seen so far. On my laptop it runs in realtime with an awful lot of noise. Raytracing is a lot more expensive than rasterization, but the good thing about pathtracers is that they essentially solve all global illumination problems at once. Doing this with rasterization based algorithms is only possible in a heuristic manner and quite expensive as well. I am pretty certain that the day will come where pathtracers find their way into practical realtime graphics, but it is going to take a while. Probably 10 years or something like that. |
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| zelda4evr | Sep 6 2012, 01:24 PM Post #2164 |
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Forum God
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I can't believe I'm on the same planet as some of these people Spoiler: click to toggle on a side note: ![]() It's actually pretty crazy to think something we are so familiar with, yet not at the same time. I say the alphabet in my head probably a few times a day, sometimes for no reason. Others because I really can't identify alphabetical order without the whole alphabet there, the letter by itself isn't enough. |
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| luenardi | Sep 7 2012, 12:49 PM Post #2165 |
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Cofee Machines Rock
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Omg the fail. Now you know why I CBF about this planets inhabitants. I would mess with e'm and say "nope that's a optical illusion" "Only the 3rd rock from the sun has one" I'm using raytracing to ID objects only. "quite fast" Then off to the raster to draw shit. Edited by luenardi, Sep 7 2012, 12:57 PM.
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![]() For your perception no. But my universe has no such limits. www.recall.co.nr | |
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| zelda4evr | Sep 9 2012, 02:05 AM Post #2166 |
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Forum God
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![]() edit: another fail: ![]() blender foundation seems to be slightly behind schedule |
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| zelda4evr | Sep 10 2012, 01:59 AM Post #2167 |
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Forum God
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bump for rocky |
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| Dr. Best | Sep 10 2012, 11:36 AM Post #2168 |
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Yeah, they are struggling with lots of bug reports and want to get most of them solved before the next release. There may be a release by the end of September, but the date has already been delayed several times. |
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| zelda4evr | Sep 10 2012, 10:04 PM Post #2169 |
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Forum God
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do you think there will ever be fbx import? |
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| Dr. Best | Sep 10 2012, 11:14 PM Post #2170 |
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I have not seen it on the developer meeting notes recently, so if it is not there already it won't be in Blender 2.64 either. |
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| zelda4evr | Sep 10 2012, 11:18 PM Post #2171 |
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Forum God
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ya blender only exports fbx, it actually can't import a lot of things, only export. And even when you select a certain script to use in the preferences, it never shows up in the import or export dialogue |
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| Dr. Best | Sep 10 2012, 11:39 PM Post #2172 |
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Read the documentation of these scripts to find out where they show up. Often it is more convenient to have the controls for the import or export module somewhere else. E.g. the U3D exporter shows up in the scene buttons. |
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| zelda4evr | Sep 10 2012, 11:46 PM Post #2173 |
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Forum God
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this is true, sometimes you have to find it by pressing space and typing import/export, fbx import would really be handy but only in team situations for me because I don't use 3dsmax. But fbx export is necessary in a lot of cases for me. |
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| Dr. Best | Sep 11 2012, 12:07 AM Post #2174 |
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Isn't Blender's fbx export fairly sophisticated? It might be that it got incompatible during some recent update, but I remember reading positive stuff about it. I think the Unity community has been pushing it. |
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| zelda4evr | Sep 11 2012, 12:33 AM Post #2175 |
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Forum God
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Yes it is, it works nicely from what I've used it for. It's great for unity, unity can split the animations(by designated frame numbers) from a single file and index them upon import for direct scripting use. Also if you use blender 2.49 I think it is, unity will convert .blend automatically, but its not compatible with the latest versions of the .blend file. |
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