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What's on your mind?; Your daily crap.
Topic Started: Jul 29 2010, 05:18 AM (63,981 Views)
skarik
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Post whatever is on your mind at the moment. It doesn't matter what, just post it!
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zelda4evr
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Dr. Best
Jan 11 2016, 11:37 PM
The only Linux distribution I've done some serious work with so far is Ubuntu but it never grew on me. It's just not a very stable system. I've seen way too many frequently occurring, cryptic error messages in freshly installed Ubuntu systems. Also, I never manage to keep apt-get happy for a longer period of time.

Maybe other Linux distributions are better but since Direct3D is fairly central to most of my work I don't really care.
I still haven't figured out how to design games on linux. I've heard rumors of people installing unity 5.2 or 5.1 on this fedora build. Other than that I could attempt blender game engine which has always made me cringe. I may try unity here soon, although I do have wine 1.9 and it seems to work flawlessly so I may try to run unity with that.

edit: I'm starting to think fedora was a bad idea even though ubuntu will not work on my machine for whatever reason. The linux native version of unity will not install correctly because they created an "unsupported" method of installation for non debian distributions. I can not for the life of me get it to work with wine like others have on fedora 23. I can't seem to get many linux native softwares working without recompiling it for my system, and even then its shotty. Looks like im stuck with monodevelop.
Edited by zelda4evr, Jan 14 2016, 12:29 PM.

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Dr. Best
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Most game development software is focused on Windows. There may be OS X support here and there due to iOS but there are no strong reasons to care about Linux compatibility. The only reason why it may still work is that well-written C++ code compiles everywhere.

Blender game engine never really took off. The idea is tempting (which may be why Autodesk picked it up) but the simple truth is that you need a lot of good technology to make a useful game engine. It is nothing that you develop part time besides a full-fledged 3D creation suite. Yo Frankie! may have been an ambitious project but in the end it only served to show that BGE is not ready for use in production. I am not aware of any other half-decent game made with BGE. This is why the Blender game engine may be removed entirely for Blender 2.8.

In some actually Ultimate 3D related news: There is a new demo for my new paper online. Internally it uses the current version of the engine. To have fun with the demo you'll need a graphics device with Direct3D feature level 11.1. Other than that hardware requirements are low.
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zelda4evr
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To me bge is like a failed version of a unity type gui environment. It is mostly controlled with gui with the ability to script. The reason bge is a fail is because when something relies almost entirely on the gui, you need a functional gui. bge is so finicky I can't get it to do what I want, I'll write something and it won't work. I'll download someones example that does the exact thing I want and it works but I can't see any differences between theirs and mine(like a real time AO script) it does this with simpler things as well, like parenting a camera to a player object and giving the camera a mouse look script. It works great, then you accidentally unpair the camera from the object, oh no big deal the script is still there just need new objects right? wrong, new objects with the exact same parenting using the unchanged script and suddenly mouse look doesn't work. It's far too easy to break something in bge, be careful what you click, which is annoying when developing in an entirely gui driven environment. A plus side is being able to use bullet physics in real time applications. Although unity still beats blender in this respect.

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Naz
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:yahoo:
May 20th, 2016
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Magnar
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Whoa, hey guys. I was curious on what you were all working on and how it's all going.

For me, I've been experimenting with SDL and have been buried in school and nonsense. No projects at the moment, just learning. I haven't really had much time for gaming, but I do play Smash Bros.

I checked out Dr. Best's light/shadow stuff and my head exploded, I think it's really neat! :thumb_up:
roses are grey,
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zelda4evr
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Magnar
Feb 13 2016, 08:11 PM
Whoa, hey guys. I was curious on what you were all working on and how it's all going.
Well I lost the source code to my 215 line c# engine, I'm back on windows now and really wanting to develop a first person shooter moba type game. Dota is fun and all, but the community is very aggressive and rude to the point that it ruins the game for me. I bought a domain so I'm thinking I might use my database for match making. I like the way pvp in destiny plays so im thinking of a crossover niche. futuristic scifi shooter, moba style with lanes and items only earned in each match like dota. What do you think?

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Sothh
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If anyone around here still makes games, me and a friend from work are working on a 2d top down online shooter. The artwork will be generated from 3d models, and it runs in an HTML5 javascript game engine I have been working on. Just throwing an invitation out there to anyone that might want to help. I may even be able to offer some payment.

I have decided to stick with 2d since it's almost impossible for a single person to generate the amount of content needed for a 3d game, especially with just a few hours per week to devote to it.

It's just a side project for what little spare time I have, but it could be fun. First game related project I have worked on in a few years.

Going to put a lot of work into the lighting engine, and render normal maps of the models. Here is a cool link of the effect I want to achieve: https://29a.ch/2010/3/24/normal-mapping-with-javascript-and-canvas-tag
“You can’t outrun Death forever.
But you can make the Bastard work for it.”

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zelda4evr
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Sothh
Feb 23 2016, 01:10 AM
If anyone around here still makes games, me and a friend from work are working on a 2d top down online shooter. The artwork will be generated from 3d models, and it runs in an HTML5 javascript game engine I have been working on. Just throwing an invitation out there to anyone that might want to help. I may even be able to offer some payment.

I have decided to stick with 2d since it's almost impossible for a single person to generate the amount of content needed for a 3d game, especially with just a few hours per week to devote to it.

It's just a side project for what little spare time I have, but it could be fun. First game related project I have worked on in a few years.

Going to put a lot of work into the lighting engine, and render normal maps of the models. Here is a cool link of the effect I want to achieve: https://29a.ch/2010/3/24/normal-mapping-with-javascript-and-canvas-tag
I can make some models and render them for you, payment isn't necessary but it would be nice if it came at some point. I can do animations and output image frames as well.

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Sothh
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Perfect. Pm me and I will give you my contact information so we can discuss this further. We have been talking about purchasing existing assets to get started, and would just need them animated and rendered.
“You can’t outrun Death forever.
But you can make the Bastard work for it.”

Major Korgo Korgar
“Last of The Lancers” - AFC 32
(Andromeda Ascendant Record Database)
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Reikyrr
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@Zelda,

I'm running Debian on my PC and laptop and so far I am pretty happy, everything but gaming works like a charm. There is a small issue with my graphics driver on my PC when using a more complex window manager (It creates micro stutters). Performance is about the same of what it is in Windows when running in LXDE (some benchmarks run better, some run worse).. I want to try linux mint soon to see if that cures my graphics card glitching. Except for my GPU all drivers seemed to work out of the box. (Bluetooth, ethernet, wifi etc)

Linux on my laptop works fine, power management is a little less aggressive than it is in Windows though so battery life went down a bit when working, it does work however. It is also possible to switch between internal and dedicated GPU but as I don't play as many games as I used to I don't really need it any more.

I do have Windows as dual-boot and even though windows is more reliable in its driver support, now I'm used to Debian Windows just feels so sluggish.

Gaming support should be better for linux in not too long, with SteamOS, new versions of OpenGL and the upcoming trend of making engines compatible with PC Console and Phones it looks like the future is bright.

As for programming in linux I am very happy, I am using Jetbrains editors in combination with git command line in combination with git-flow. Especially working with git in Linux is great fun now.
Edited by Reikyrr, Mar 2 2016, 06:02 PM.
~Inspirational quote~
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zelda4evr
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nvidia hates linux.
https://www.youtube.com/watch?v=IVpOyKCNZYw

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Reikyrr
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zelda4evr
Mar 3 2016, 12:50 AM
Yeah I've heard, but it works 'ish. I haven't done any benchmarks on my laptop, I only used GLXGears to test if its dedicated GPU is accessible. NVidia is also not playing very nice with its technologies whereas AMD often lags a bit behind Nvidia but shares its source, or so I've heard. But I rather not get into an Nvidia vs AMD argument xD

~Inspirational quote~
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zelda4evr
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I currently have nvidia and had no problem installing a community made driver on fedora(it was tedious though) All it really changed was the name of the card in the hardware specs didn't improve performance. I am going to be getting an r9 390 though as it more suits my needs.

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Reikyrr
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zelda4evr
Mar 4 2016, 01:01 AM
I currently have nvidia and had no problem installing a community made driver on fedora(it was tedious though) All it really changed was the name of the card in the hardware specs didn't improve performance. I am going to be getting an r9 390 though as it more suits my needs.
Yeah I am using proprietary drivers, they work okay. Linux Mint (Ubuntu based) only works slightly better with my AMD GPU than the Debian install I had running, I think it might just be a fluke.
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zelda4evr
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Reikyrr
Mar 11 2016, 03:32 PM
zelda4evr
Mar 4 2016, 01:01 AM
I currently have nvidia and had no problem installing a community made driver on fedora(it was tedious though) All it really changed was the name of the card in the hardware specs didn't improve performance. I am going to be getting an r9 390 though as it more suits my needs.
Yeah I am using proprietary drivers, they work okay. Linux Mint (Ubuntu based) only works slightly better with my AMD GPU than the Debian install I had running, I think it might just be a fluke.
A lot of times it depends on the software you're running too, some run better on proprietary.

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