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What's on your mind?; Your daily crap.
Topic Started: Jul 29 2010, 05:18 AM (64,128 Views)
skarik
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kitten eating scum
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Post whatever is on your mind at the moment. It doesn't matter what, just post it!
Blog|EHS
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Sothh
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Shaman Of Time
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Getting ready to start work on a mutliplayer/MMO space shooter. Anyone want to help with content can PM me.

This should be interesting...
“You can’t outrun Death forever.
But you can make the Bastard work for it.”

Major Korgo Korgar
“Last of The Lancers” - AFC 32
(Andromeda Ascendant Record Database)
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Despellanion
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Is this a hoax http://www.break.com/index/video-game-technology-allows-unlimited-detail-2116780? Atoms instead of polygons at unlimited amount with no performance loss?
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Gandalf20000
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Despellanion
Aug 14 2011, 02:34 PM
Is this a hoax http://www.break.com/index/video-game-technology-allows-unlimited-detail-2116780? Atoms instead of polygons at unlimited amount with no performance loss?
It has to be. The guy who made Minecraft even made a huge statement that went in great detail to describe why it would never work. Instead of rendering a bunch of points with lines connected between them, you're rendering a point for every pixel on the screen... Seems like a bad ray-tracer or something.
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Despellanion
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Gandalf20000
Aug 14 2011, 03:57 PM
Despellanion
Aug 14 2011, 02:34 PM
Is this a hoax http://www.break.com/index/video-game-technology-allows-unlimited-detail-2116780? Atoms instead of polygons at unlimited amount with no performance loss?
It has to be. The guy who made Minecraft even made a huge statement that went in great detail to describe why it would never work. Instead of rendering a bunch of points with lines connected between them, you're rendering a point for every pixel on the screen... Seems like a bad ray-tracer or something.
Figures. Sounded much too good to be true. All the other 3d engine developers would go bankrupt in a sec if it really was true.
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alexmach1
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Graphics addict
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Despellanion
Aug 14 2011, 04:04 PM
Gandalf20000
Aug 14 2011, 03:57 PM
Despellanion
Aug 14 2011, 02:34 PM
Is this a hoax http://www.break.com/index/video-game-technology-allows-unlimited-detail-2116780? Atoms instead of polygons at unlimited amount with no performance loss?
It has to be. The guy who made Minecraft even made a huge statement that went in great detail to describe why it would never work. Instead of rendering a bunch of points with lines connected between them, you're rendering a point for every pixel on the screen... Seems like a bad ray-tracer or something.
Figures. Sounded much too good to be true. All the other 3d engine developers would go bankrupt in a sec if it really was true.
if it was official, they would get sued for not mentioning the other games in that. they only showed crysis, the other 2 were apparently unnamed. the narrator sounded unprofessional and had something in his nose :P. grains of dirt? really? who would spend all their time with that. the only thing i have to ask is if it is a hoax, why go through so much trouble to make that video?
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Dr. Best
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This has been around for a while and I do not think that it is a hoax. You can do some awesome stuff, if you are willing to get knee-deep into algorithmics. The key is to use algorithms, which have a running time linear in the number of pixels and not linear in the amount of geometry. When 3D graphics started this would have been inefficient, but with growing amounts of geometry it is about to become feasible.

Though I have some doubts that this will be suitable to replace existing rendering techniques. One problem that I see is that this technique might perform poorly for dynamic scenes. They state that the unlimited point clouds are compressed in a pre-processing step to make it possible to process them in realtime. If the scene changes in complex ways, this compressed data has to be updated and this might easily be too expensive.

Besides this technique tackles only one of many problems in computer graphics. It provides a method to find an appropriate surface element for every pixel of a render target. This way it can replace rasterizers in realtime graphics. Though the rasterizer is just one of many components of a renderer. Topics like lighting with complex light settings, shadowing and global illumination still need a solution.
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Reikyrr
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Dr. Best
Aug 14 2011, 04:31 PM
*agreeable text*
I agree,
though, when the first video's popped up, there was no lighting or pixel shaders. If it is a hoax, we'll find out within a year.
Edited by Reikyrr, Aug 14 2011, 05:37 PM.
~Inspirational quote~
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skarik
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kitten eating scum
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Yeah I've seen that shiz before (on this forum). Last time I saw it, they has almost gotten shadow mapping working. It looked really nice, save for the fact that the artwork sucked.
Blog|EHS
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Gandalf20000
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Perhaps hoax is not the best word. Scam is a better word. The technology may very well be real, but all that they imply is not. Still, if you want to get down to semantics, it can be considered a hoax from the fact that it is a scam. The technology is not necessarily a hoax, but they talk about it like it's the ultimate method and will make polygon rasterization obsolete in a matter of a few years, which makes it a hoax.

Here's what Markus Persson has to say:
It's a scam!
"But Notch, it's NOT a scam!"

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skarik
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kitten eating scum
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I dunno why you'd listen to a programmer that you're better than, Gandalf

oh yeah, ssao isn't possible in ultimate 3d, I forgot, I guess I'll pay attention to all the things people say we can't do
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Despellanion
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Btw, why doesn't more games use voxel rendering engines? The detail you can get is incredible, at no cost at all.
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Gandalf20000
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Despellanion
Aug 15 2011, 10:50 PM
Btw, why doesn't more games use voxel rendering engines? The detail you can get is incredible, at no cost at all.
Because animation is a pain. Dr. Best mentioned that updating all that information is quite expensive, so I imagine that's probably the biggest limiting factor.
Edited by Gandalf20000, Aug 15 2011, 11:14 PM.
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Despellanion
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Gandalf20000
Aug 15 2011, 10:59 PM
Despellanion
Aug 15 2011, 10:50 PM
Btw, why doesn't more games use voxel rendering engines? The detail you can get is incredible, at no cost at all.
Because animation is a pain. Dr. Best mentioned that updating all that information is quite expensive, so I imagine that's probably the biggest limiting factor.
Yes, but you could combine voxels with polygons and use voxels only for static environment objects. Many Sega Saturn games did this with great results.
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Dr. Best
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Despellanion
Aug 15 2011, 10:50 PM
Btw, why doesn't more games use voxel rendering engines? The detail you can get is incredible, at no cost at all.
Currently the main reason is that there is no real hardware acceleration for voxels. Graphics devices have built-in support for triangle rasterization and nothing else. They can not process voxels natively. With general purpose computing on GPUs (CUDA, OpenCL, DirectCompute) rendering voxels with hardware acceleration has become possible, but it is still rarely done, partially because tons of workflows and tool pipelines are based upon triangle meshes.
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skarik
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kitten eating scum
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hell yeah, got Unity to force compile my Cg shaders to vertex shader model 1.1
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