| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| FOV cone; ai vision | |
|---|---|
| Tweet Topic Started: Nov 22 2010, 10:04 PM (212 Views) | |
| RonBurgundy | Nov 22 2010, 10:04 PM Post #1 |
|
Forum Borat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I was wondering how to go about creating a field of view intersection but shaped like a cone, would I have to use sin, cos,tan for thisor could I simply use two rays pointing diagnally and get the difference between the two? |
| !!! DEFEND POP PUNK !!! | |
![]() |
|
| Despellanion | Nov 22 2010, 10:16 PM Post #2 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Maybe this can help: http://s9.zetaboards.com/Ultimate3D_community/topic/173865/1 |
![]() |
|
| RonBurgundy | Nov 24 2010, 09:17 PM Post #3 |
|
Forum Borat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Appreciated but not quite what i'am looking for, but these ray intersections will make do until I can find a method. |
| !!! DEFEND POP PUNK !!! | |
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)



9:12 PM Jul 11