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FOV cone; ai vision
Topic Started: Nov 22 2010, 10:04 PM (212 Views)
RonBurgundy
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I was wondering how to go about creating a field of view intersection but shaped like a cone, would I have to use sin, cos,tan for thisor could I simply use two rays pointing diagnally and get the difference between the two?

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Despellanion
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Maybe this can help: http://s9.zetaboards.com/Ultimate3D_community/topic/173865/1
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RonBurgundy
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Appreciated but not quite what i'am looking for, but these ray intersections will make do until I can find a method.
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