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| making a texture for ceiling or sky | |
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| Tweet Topic Started: Nov 26 2010, 11:51 PM (427 Views) | |
| joihnsonlee | Nov 26 2010, 11:51 PM Post #1 |
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can't find anything that might help me inside execute script. so can anyone help me? |
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| Despellanion | Nov 27 2010, 12:39 AM Post #2 |
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Are you kidding me?! http://help.ultimate3d.org/Environment.htm 4th page of the manual |
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| joihnsonlee | Nov 28 2010, 03:20 AM Post #3 |
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i typed in "loadbackground(background0)" in execute a piece of code in create event in control object. (background0 is the name of my background) also i want to know does the page 4 of the manual (mentioned post above) can be used for ceilings and not just skies? Edited by joihnsonlee, Nov 28 2010, 03:36 AM.
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| Despellanion | Nov 28 2010, 04:42 AM Post #4 |
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You can't use Game Maker's backgrounds with U3D, you need to load them with U3D.
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| Naz | Nov 28 2010, 06:54 AM Post #5 |
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Hi Joihnsonlee... ![]() To get you started on with U3D, I suggest you have a look at the tutorials and examples, there's a pinned list under 'Tutorials and Examples'. If you notice something that fascinates you in these tutorials/examples, find out how it works... ![]() This process is alot of fun, trust me... Welcome to U3D and 3D game making... Thumbs up...! |
| May 20th, 2016 | |
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| joihnsonlee | Nov 28 2010, 07:15 PM Post #6 |
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i'm sorry, i just prefer to ask people than reading. because the manual doesn't help(from this website) |
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| joihnsonlee | Nov 28 2010, 07:22 PM Post #7 |
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how do u make a texture for the ceiling? (or can that can be done by loadbackground?) |
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| Despellanion | Nov 28 2010, 07:26 PM Post #8 |
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no. |
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| joihnsonlee | Nov 28 2010, 07:28 PM Post #9 |
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then how do u make a texture for the ceiling? |
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| Despellanion | Nov 28 2010, 07:43 PM Post #10 |
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You make a model or rotate a floor by 180 degrees. |
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| Monty | Nov 28 2010, 07:43 PM Post #11 |
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The bottom line is that you've got to read the manual, or at least the beginner section of it. You can't have forum people write your code for you because, as opposed to GMC, there are not enough of us. Plus it wont be even your own game if you don't understand the code in it. If you find reading screen text annoying (like me), then you should print out the manual. You're welcome to post questions about parts that you don't understand. You can do it! Edited by Monty, Nov 28 2010, 07:45 PM.
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| joihnsonlee | Nov 28 2010, 07:54 PM Post #12 |
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i can't find where in the manual (yes i did read it well,skim readed it) how to make a texture on ceiling. |
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| Satyr | Nov 29 2010, 09:50 AM Post #13 |
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Captain Gobblecoque
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Have a look at the sdk editable. and notice the floor object. that's a flat primitive*. to make the 'floor' a 'ceiling' change the z variable to something higher. like 30 or something. then you have to load a texture for the primitive. to load a texture use LoadTexture( file location, texture id ) in the control object. it's just cleaner that way... "gfx/herp.jpg" rad example of the file location in your project folder. you don't have to add "C:/yatta/project" in front it does that automatically where it is. 101 - rad example of a texture id. each one has to be different. once you got the texture loaded. you can go to the 'ceiling' object and set this. texture = <insert your ceiling texture id here> * primitive = simple 3d object made through codes.like a cube, sphere, floor, wall, polygon. all this stuff is in the manual. you have to read it, instead of skim through. I know it's a b****. but it helps
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The feeling of homesickness never goes away when you return to your parents home from years of being away. same goes with the smell of ash and smoke from the day you set it ablaze. | |
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| joihnsonlee | Nov 29 2010, 04:54 PM Post #14 |
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one question how can u have the floor and the ceiling in the same place in the room? |
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| joihnsonlee | Nov 29 2010, 04:58 PM Post #15 |
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sorry forget it i just found how. |
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