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scaling a room/map
Topic Started: Dec 4 2010, 07:19 PM (143 Views)
DVE
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How do I know how big my model is relative to the room edit screen, I dont want A large character model with only a small actual object but thats trial and error

I want to know, If I have a map modeled out with the wall ready how do I scale the wall sprites in GM to get them to be the correct size and place relative to the model Im using
LOLZ TO DA WALLZ BRO
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Reikyrr
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You should not use objects to model a level, if you have to you'll need to device a way that those objects will remove themselves when the game starts and surrender the data to a main object.

Anyway 10 units in 3dsmax is the same as 10 pixels in gm room editor. (if scale is 1)
~Inspirational quote~
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DVE
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Reikyrr
Dec 5 2010, 01:16 AM
You should not use objects to model a level, if you have to you'll need to device a way that those objects will remove themselves when the game starts and surrender the data to a main object.

Anyway 10 units in 3dsmax is the same as 10 pixels in gm room editor. (if scale is 1)
how about in Anim8or
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