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| Light mapping (3DS Max) | |
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| Tweet Topic Started: Dec 5 2010, 01:31 PM (220 Views) | |
| Henry | Dec 5 2010, 01:31 PM Post #1 |
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Hello. Please, how do I make easy light mapping to my game? Preferably in 3DS Max. I read posts on this forum, but I could not find accurate instructions or examples that would help me. Can you help me? - Sorry for my bad english. This I want in U3D. Sample: ![]() Uploaded with ImageShack.us |
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My New Games: 'DOWN' - download / youtube Gravitation - download / youtube ---------------- My Webpage | |
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| beniboy | Dec 5 2010, 10:00 PM Post #2 |
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Maybe you'll find something in the U3D tech demo (look at the code for room 2). |
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| Henry | Dec 5 2010, 11:05 PM Post #3 |
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If you think Room 3, yes, but how generate a map with LM? |
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My New Games: 'DOWN' - download / youtube Gravitation - download / youtube ---------------- My Webpage | |
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| beniboy | Dec 6 2010, 09:39 PM Post #4 |
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can't you just use directional light? |
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| Henry | Dec 7 2010, 12:00 AM Post #5 |
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Newbie
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No. I have a large map with lots of lights. |
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My New Games: 'DOWN' - download / youtube Gravitation - download / youtube ---------------- My Webpage | |
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