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| 3d menu; models over texutres | |
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| Tweet Topic Started: Dec 7 2010, 05:28 AM (263 Views) | |
| RonBurgundy | Dec 7 2010, 05:28 AM Post #1 |
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Forum Borat
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I am attempting to make a 3d screen and I want the player model to be drawn on the screen with the texture. The problem is since the texture is the same width and height as the camera frustum, it overlaps all models obviously and therefore the models can't been seen. Is there a method to 'overlap' the model on the texture to make it visible? EDIT: Solved. Kinda, just drew a wall with the texture on it in back of the character, insted of using DrawTex to draw it. Edited by RonBurgundy, Dec 7 2010, 06:00 AM.
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9:12 PM Jul 11