Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you are already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
3d menu; models over texutres
Topic Started: Dec 7 2010, 05:28 AM (263 Views)
RonBurgundy
Member Avatar
Forum Borat
[ *  *  *  *  *  * ]
I am attempting to make a 3d screen and I want the player model to be drawn on the screen with the texture. The problem is since the texture is the same width and height as the camera frustum, it overlaps all models obviously and therefore the models can't been seen.

Is there a method to 'overlap' the model on the texture to make it visible?

EDIT: Solved. Kinda, just drew a wall with the texture on it in back of the character, insted of using DrawTex to draw it.
Edited by RonBurgundy, Dec 7 2010, 06:00 AM.
!!! DEFEND POP PUNK !!!
Offline Profile Quote Post Goto Top
 
« Previous Topic · Questions about Ultimate 3D · Next Topic »
Add Reply