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animations that corresponds to movent dirction relative to other characters
Topic Started: Dec 11 2010, 06:03 AM (159 Views)
DVE
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Well when I decided for my fighting game to go from 2.5/3d in 2D plane to 3d gameplay I realised that I would have a problem, If a character starts on the right side when the left key is pressed then the character is moved toward the other with his waliking foward animation, but if he jumps over the other character and I press left the same thing will happen the problem is the character is no longer moving left relative to the screen ,

Can someone tell me how to fix this

Or even better can some one thell me to get the camera to follow the characters in between while faceing that spot at the same time allowing the movement to always be relative to the point of view of the camera

theres a picture attached because I know im not great at trying to make this problem undersatdable.
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Attachments: Problem.bmp (1.5 MB)
Edited by DVE, Dec 11 2010, 11:45 PM.
LOLZ TO DA WALLZ BRO
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DVE
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If this doesnt work I will have to move to 2d
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Satyr
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think about how you'd do it if you were working with sprites in 2d :P

but instead of changing the sprites, change the first_frame, and last_frame or whatever

edit: ( building upon that )

id set up certain prioritized animations, which would check to see if those conditions happened first, like if the player is jumping do the jumping animation, and use 'else' to separate them,
Edited by Satyr, Dec 12 2010, 08:11 AM.
The feeling of homesickness never goes away when you return to your parents home from years of being away.

same goes with the smell of ash and smoke from the day you set it ablaze.
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DVE
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Satyr
Dec 12 2010, 02:20 AM
think about how you'd do it if you were working with sprites in 2d :P

but instead of changing the sprites, change the first_frame, and last_frame or whatever

edit: ( building upon that )

id set up certain prioritized animations, which would check to see if those conditions happened first, like if the player is jumping do the jumping animation, and use 'else' to separate them,
yeah but I want the camera to make it so that the characters are on the same sides of the screen as they started at all times
LOLZ TO DA WALLZ BRO
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