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i've been thinking; DONT MAKE LEMONADE!
Topic Started: Dec 6 2011, 05:54 AM (1,392 Views)
alexmach1
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i was thinking about making a very nice metroid prime-based game, but from what i gathered, the person who was working on metroid online here was warned with copywrite issues and discontinued it. what was it that made him/her discontinue it, and if i base it on metroid, will i have the same copywrite issues if mine is freeware?
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Naz
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Reikyrr
Dec 7 2011, 10:41 PM
Nazle
Dec 7 2011, 10:39 PM
Despellanion
Dec 7 2011, 10:36 PM
Nazle
Dec 7 2011, 10:33 PM
So does this mean all these guys, Stoma, Zelda, etc planned to get their remake products onto the shelves, i.e sell them?
I don't think anyone's that stupid.
Aren't fan made products supposed harmless?
Well, if someone would make a good game with some player base you could argue that the game company is losing revenue since the game company came up with the idea, however a lot of game companies see it as free advertisement.
True...
Good and well invested in game creators with unique skilled programmers and other relevant resources would perceive this as free advertisement. The bad ones on the other hand are the ones to worry about their sales coz really, a good game, is simply a good game and bad just bad thats it.
No dude or a small team of dudes working over dial up should give a large gaming company sleepless nights right? This is why differentiation is a very important aspects of business. Keeps your product at the top no matter what threats you have entering your market for quite a reasonable amount of time.
May 20th, 2016
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Despellanion
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The biggest problem I could see for a big game company that has a well known title like Zelda or Metroid that suddenly sees extremely well made fan-made games of these titles poping up, is that people might prefer the free fan-made game over the actual original. It may sound a bit silly though, but it could be negative for marketing new games. I know for example that are many fan-made Sonic games that looks absolutely stunning and even more attractive than for example the original Sonic 4 game or the older ones, thus people complaining that Sega has "dropped the ball" with Sonic and stuff like that.
Edited by Despellanion, Dec 8 2011, 12:48 AM.
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Dr. Best
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There are several reasons why a company would not want to have fan-games with their ID:

  • No matter whether the games are commercial or freeware, they are a concurrence for the in-house products.
  • They might water down the ID. Typically developers care a lot about the brand DNA of their IDs. Fans often have quite a different understanding of that. The different interpretations might stand in conflict.
  • It might result in bad publicity for two reasons:

    • If the fan-game is bad, people who have seen it, will still associate it with the brand. Common end-users do not care much about who developed something. Thus it makes the brand less valuable.
    • If the game is actually good and has a fan-base, it might be necessary to shut it down anyway for one of the other reasons. This results in bad publicity for sure. It would be the big evil company crushing the little indie.

IDs are an important property of publishers and developers. Games based upon popular IDs simply sell better and (even more importantly) it is easier to acquire funding from publishers for them. Their value is quite independent of the developer. One example: Crytek lost the Far Cry ID to Ubisoft in a law-suit, but there is hardly anybody who knows about that. If you hear about Far Cry 2 you think of Far Cry and Crysis and consider it a game that's worth being looked at.

Due to this great importance of IDs companies need to protect them. When it comes to fan-games it is better to be safe than sorry.

I know that this point of view does not sound very nice and there are certainly also some reasons to allow fan-based games, but still it is understandable, if such projects are prohibited.

In my opinion it is quite uncreative to develop games based upon existing IDs anyway. In the industry there is a frustration about lack of innovation anyway. As an indie you can work against that, because you do not depend upon a publisher deal. Why would you destroy this opportunity by making another sequel for an existing ID?
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Despellanion
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I've always thought making fan-games has been a waste of talent and creativity. Though no one can stop you from making these types of games for your own pleasure. It's making them public that is the problem.
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luenardi
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Well consider the fact.. i thought no one would ever make another system shock game.
But then i played system shock 3.. i mean Deus EX 3.

Also Nintendo can't sue you for it, unless you steal Resources from the game and sell them.
Making your own version of metroid with your own hand made content without selling it cannot get you sued.

Also .. i love metroid... love it.
Got fusion running on a small amtel chipset at home.

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Despellanion
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luenardi
Dec 8 2011, 03:23 AM
Well consider the fact.. i thought no one would ever make another system shock game.
But then i played system shock 3.. i mean Deus EX 3.

Lol, it's nowhere even close to being the same game. That's an insult to Deus Ex :P
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Dr. Best
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luenardi
Dec 8 2011, 03:23 AM
Making your own version of metroid with your own hand made content without selling it cannot get you sued.
Yes, it can. You are violating trademarks and copyrights.

People have been sued for less. Notch got sued for intending to call the next game Scrolls, which is somewhat similar to Elder Scrolls.
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luenardi
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Dr. Best
Dec 8 2011, 04:14 PM
luenardi
Dec 8 2011, 03:23 AM
Making your own version of metroid with your own hand made content without selling it cannot get you sued.
Yes, it can. You are violating trademarks and copyrights.

People have been sued for less. Notch got sued for intending to call the next game Scrolls, which is somewhat similar to Elder Scrolls.
Are you serious.. O_O
omg. yes i forgot about the trade marks.

Quote:
 

Lol, it's nowhere even close to being the same game. That's an insult to Deus Ex :P


The thief team was involved.. = dark engine = that same inventory, alarms and security, turrets & mechs form SS2.
Prove me wrong.

I see it as a compliment... few games can rise to the LVL of SS2

http://www.youtube.com/watch?v=Y414Q7vVgYU
Edited by luenardi, Dec 8 2011, 06:11 PM.
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For your perception no.
But my universe has no such limits.


www.recall.co.nr
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Reikyrr
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Love that dance
~Inspirational quote~
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luenardi
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Reikyrr
Dec 8 2011, 06:20 PM
Love that dance
It's not as safe as they say it is. :P
^_^
Edited by luenardi, Dec 8 2011, 06:21 PM.
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For your perception no.
But my universe has no such limits.


www.recall.co.nr
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Reikyrr
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ninja response! *edit
I remember getting shot alot of times in Battlefield 2 while teabagging someone, (one could argue thats a dance too).
Edited by Reikyrr, Dec 8 2011, 06:23 PM.
~Inspirational quote~
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luenardi
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Reikyrr
Dec 8 2011, 06:21 PM
ninja response! *edit
I remember getting shot alot of times in Battlefield 2 while teabagging someone, (one could argue thats a dance too).
:ph43r:
lol... teabagging is so wrong.
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For your perception no.
But my universe has no such limits.


www.recall.co.nr
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Despellanion
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luenardi
Dec 8 2011, 04:47 PM

The thief team was involved.. = dark engine = that same inventory, alarms and security, turrets & mechs form SS2.
Prove me wrong.

I see it as a compliment... few games can rise to the LVL of SS2

http://www.youtube.com/watch?v=Y414Q7vVgYU
I would rather say that it's very similar to Metal Gear Solid but not System Shock.
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luenardi
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Despellanion
Dec 8 2011, 07:38 PM
luenardi
Dec 8 2011, 04:47 PM

The thief team was involved.. = dark engine = that same inventory, alarms and security, turrets & mechs form SS2.
Prove me wrong.

I see it as a compliment... few games can rise to the LVL of SS2

http://www.youtube.com/watch?v=Y414Q7vVgYU
I would rather say that it's very similar to Metal Gear Solid but not System Shock.
Yeah.. it's got quite a bit of Metal Gear in it 'the bosses' . but then again Rainbow Six, Gears of war also had a similar cover system.

Did you check the Eidos credits for deus ex 3? > go ahead and look.
I'm not trying to be a wise ass.. just sharing my views.

They also kept a few classic weapons from the first deus ex and the basic inventory bar.

The advanced inventory, weapons modding, security terminals, CAMERA'S all SS2 style.

Plus.. did you find the Dopefish?
Edited by luenardi, Dec 8 2011, 09:32 PM.
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But my universe has no such limits.


www.recall.co.nr
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Reikyrr
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luenardi
Dec 8 2011, 06:31 PM
Reikyrr
Dec 8 2011, 06:21 PM
ninja response! *edit
I remember getting shot alot of times in Battlefield 2 while teabagging someone, (one could argue thats a dance too).
:ph43r:
lol... teabagging is so wrong.
You should see me and my friends in Minecraft, if you didn't know better you'd think we where a bunch of rampant gay people.
~Inspirational quote~
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