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Heightmap stretch room
Topic Started: Oct 8 2012, 06:25 PM (162 Views)
svenotje1
Advanced Member
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Hello, I want to now how i can stretch my minimap toward 10500*10500, my heightmap is 400*500 this is my code
Code:
 


z = 0;
height_map = 'gfx/heightmap.png';
tile_count_x = 120;
tile_count_y = 120;
tile_size = 12.8;
height = 40;
base_texture = 'gfx/deadgrass1.jpg';
wrap_count_x = 1;
wrap_count_y = 1;
CreateTerrain();
ApplyTerrainTextures();
SetCustomTerrainLightMap(1);

Now i get only a small part of my room but i want that is stretches about the whole room. How can i do this?


Friendly greetings

Sven
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svenotje1
Advanced Member
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This topic is really death.
Can anyone help.
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Despellanion
Member Avatar
Forum God
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I think you generally want to make the tile size larger than the tile count for optimal results.
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svenotje1
Advanced Member
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Sorry isn't working
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