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Vehicle Physic System ?; how to make it?
Topic Started: Nov 21 2012, 10:04 PM (572 Views)
mofgame
Expert Game Maker User
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I want to make a driver game. But there is a problem.

I have found a few examples for Ultimate3D car physic. But they work only on the terrain. I want to create a city with slopes. The car moves only on the terrain. It passes through the walls and buildings and racetrack (I set SetObjectSolidity(true,false); in Create Event). What should I do? Is there any example about it? or, can I use GMnewton? What are your suggestions?
Edited by mofgame, Nov 21 2012, 10:06 PM.
Excuse me, my English is not very good...

u3d.307net.com => Ultimate 3dTurkish forums (coming soon)

307net.com => mofnetwork
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Despellanion
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As something as basic as collision detection you will have to use U3Ds collision detection system, link here.
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Monty
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I've done it with GMBULLET and U3D. Don't use the raycast vehicle features. I'll see if I can find it...
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mofgame
Expert Game Maker User
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@Despellanion Ok but Car must rotate (changing rotx and roty) by the bevel of the road. How can I do it?

@Monty I wait for link. (I found a GmBullet file in the forum, but GEX package in the rar file is not working GM8.)

(by the way thanks for help)
Edited by mofgame, Nov 22 2012, 12:24 AM.
Excuse me, my English is not very good...

u3d.307net.com => Ultimate 3dTurkish forums (coming soon)

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Monty
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mofgame
Nov 22 2012, 12:21 AM
@Despellanion Ok but Car must rotate (changing rotx and roty) by the bevel of the road. How can I do it?

@Monty I wait for link. (I found a GmBullet file in the forum, but GEX package in the rar file is not working GM8.)

(by the way thanks for help)
Sorry I am away this week. Remind me next week and I will look for it for you.
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Monty
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Well. My computer is completely broken and I have no idea how to even begin to fix it. Sorry dude. It looks like I will not be able to produce the demo.
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