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3dsmax texture help (2013) [solved]; losing material when exporting
Topic Started: Dec 28 2012, 11:40 AM (103 Views)
Magnar
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That guy
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I was making a pretty leet m1911, and when I import it into .3ds, I have to re-load/apply the texture, and when I render, it is just fine.
I save it, and run my game, and I get a big, grey, textureless m1911. when I reopen the .3ds file, and press 'M' the texture is gone.
I have the 2013 version of 3dsmax, whereas in the 2012 version this error was avoidable. Any solutions?

P.S. Also, using LoadTexture() and applying it to my object was ineffective.
P.P.S. U3d model viewer will not allow me to change material


nevermind, another stupid mistake, u3d model viewer worked.
.u3d models' textures are distorted when viewed at an angle. F this, I'm downgrading to 2012.
Edited by Magnar, Dec 28 2012, 01:26 PM.
roses are grey,
violets are grey,
im colorblind,
fml.
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Despellanion
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Forum God
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How about trying to solve a problem first before posting about it? :P
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