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| Optimizing performance; problem | |
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| Tweet Topic Started: Jan 8 2013, 12:24 AM (145 Views) | |
| boris1998 | Jan 8 2013, 12:24 AM Post #1 |
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Ultimate No0b
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When I try to make game better than "few simple models with 1 light source", I get poor FPS. I do not know how famous games solve this problem but help pls...I have few questions: *Will smaller view range make faster fps? ***What to change in main loading script to optimize performance for slower machines? (I have pretty good computer but I am still not that good in U3D to make game run faster) *How to make lower graphic shadows which do not slow the game? *How many lights can I make? and **Give me example for light source-environment good looking..I thing its called bumpmapping...idk... *How to make light point not pass trough objects/walls? HELP PLEASE
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| Despellanion | Jan 8 2013, 12:38 AM Post #2 |
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Forum God
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They use modern engines. You can't make fluid modern graphics with an old engine. You have to adapt it to the technology which was used. Yes, obviously. Don't load textures/models you are not using. Unload them whenever you're finished using them, Lightmapping. I think 7 visible light sources at a time. Use U3D's room engine. Edited by Despellanion, Jan 8 2013, 12:40 AM.
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| boris1998 | Jan 8 2013, 01:18 AM Post #3 |
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Ultimate No0b
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Thank you...so I do not need smaller view range in rooms... I just need to maker Room for every Part of the house? ok... I just need to experiment and look at old examples for switching rooms... |
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| boris1998 | Jan 8 2013, 01:22 AM Post #4 |
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Ultimate No0b
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and sorry for fulling topic but... Where to change some variables to make graphic lower? |
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| Despellanion | Jan 8 2013, 01:23 AM Post #5 |
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Forum God
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I don't mean Gamemaker rooms, I mean U3D portal rooms, which you set with SetObjectRoom(index). Light sources of a specific U3D room will only affect the objects of the same room index. Edited by Despellanion, Jan 8 2013, 01:23 AM.
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| boris1998 | Jan 8 2013, 01:59 AM Post #6 |
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Ultimate No0b
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I know -.-' but I just needed example for switching rooms...I will find it myself...ty
Edited by boris1998, Jan 8 2013, 02:00 AM.
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| Despellanion | Jan 8 2013, 03:22 AM Post #7 |
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Forum God
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All you need is SetObjectRoom(index); and then in the camera SetRoomVisibility(index, true/false); |
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2:21 AM Jul 11