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| Arrancar | |
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| Tweet Topic Started: Jun 1 2008, 03:47 PM (189 Views) | |
| Regieboi | Jun 1 2008, 03:47 PM Post #1 |
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Salem's Slave
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Arrancar Abilities: Zanpaktou Release: The released state of an arrancars zanpaktou. The abilities gained from releasing a zanpaktou are unique for every character. You must apply for your released state in the abilities section of the RP. Requirements: Rank: 3rd seat rank 1 Kido: 60 Reitsu: 45 Sonido: Similar to the Shinigami's Shunpo or the Quincy Hirenkyaku it allows the user to travel at incredibly high speeds for a short distance by concentrating spirit particles under thei feet and riding them. Requirements: Rank: 5th saet rank 1 Kido: 35 Speed: 25 Bala: The technique hardens the user's spiritual pressure and fires like a bullet. Though weaker than a cero blast, it moves twenty times faster and can be fired at a much higher rate. Requirements: Rank: 7th seat rank 1 Kido: 25 Strength: 20 Cero: The technique hardens the user's spiritual pressure and fires like a bullet. It is extremely powerful, however it can be rather slow. Requirements: Rank: 5th seat rank 1 Kido: 40 Strength: 25 Grand Ray Cero: A version of cero which is exponentially more powerful. Rank: 4th seat Rank 1 Kido: 50 Strength: 35 Endurence: 35 Caja Negación: Creates a box which arrancar use to punish their subordinates or to trap enemies. The cube, when used on a subject, traps them in an alternate dimension. Requirements: Rank: 6th seat rank 1 Kido: 25 Reitsu: 20 Garganta. This is how arrancar move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. Requirements: This ability is available from the start of the game. |
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2:20 PM Jul 11