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Arrancar
Topic Started: Jun 1 2008, 03:47 PM (189 Views)
Regieboi
Salem's Slave
[ *  *  * ]
Arrancar Abilities:

Zanpaktou Release: The released state of an arrancars zanpaktou. The abilities gained from releasing a zanpaktou are unique for every character. You must apply for your released state in the abilities section of the RP.
Requirements:
Rank: 3rd seat rank 1
Kido: 60
Reitsu: 45

Sonido: Similar to the Shinigami's Shunpo or the Quincy Hirenkyaku it allows the user to travel at incredibly high speeds for a short distance by concentrating spirit particles under thei feet and riding them.
Requirements:
Rank: 5th saet rank 1
Kido: 35
Speed: 25

Bala: The technique hardens the user's spiritual pressure and fires like a bullet. Though weaker than a cero blast, it moves twenty times faster and can be fired at a much higher rate.
Requirements:
Rank: 7th seat rank 1
Kido: 25
Strength: 20

Cero: The technique hardens the user's spiritual pressure and fires like a bullet. It is extremely powerful, however it can be rather slow.
Requirements:
Rank: 5th seat rank 1
Kido: 40
Strength: 25

Grand Ray Cero: A version of cero which is exponentially more powerful.
Rank: 4th seat Rank 1
Kido: 50
Strength: 35
Endurence: 35

Caja Negación: Creates a box which arrancar use to punish their subordinates or to trap enemies. The cube, when used on a subject, traps them in an alternate dimension.
Requirements:
Rank: 6th seat rank 1
Kido: 25
Reitsu: 20

Garganta. This is how arrancar move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.
Requirements: This ability is available from the start of the game.
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