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Topic Started: May 8 2005, 12:57 AM (604 Views)
cent208
Heir to the Seven
It has some detailed info about the voice chat and some other interesting info about the game. It also has a link to our website and some info about bs zelda 1. the bs zelda 1 section said that this game also had voice acting. i didn't know this. that website has very accurate information, I believe 100% of the info is correct.

http://en.wikipedia.org/wiki/BS_Zelda:_Kodai_no_Sekiban

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lameboyadvance
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Triforce of Lamedom...
For all we know, someone here could have written those. It sounds a lot like what I've heard Duke say a couple of times (particularly the BS Zelda one).

...Voice chat?
You mean voice acting, right?


EDIT:
BS Zelda KnS title page
 
(del) (cur) 13:10, 5 May 2005 . . Master Thief Garrett (90343 bytes) ({{screenshot}}

;)
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cent208
Heir to the Seven
yes i mean voice acting. the main page of site is below. i doubt someone from here wrote it. it seems like a highly credible website, i doubt just anyone can post information

http://en.wikipedia.org/wiki/Main_Page
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lameboyadvance
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Triforce of Lamedom...
Thats the entire point of the Wikipedia: people, anyone can add or edit entries, therefore contributing their part to information preservation.

IIRC, they have mods who approve or deny additions/edits.


EDIT:
About Wikipedia
 
Wikipedia is a free-content encyclopedia, written collaboratively by people from all around the world. The site is a wiki, which means that anyone can edit articles, simply by clicking on the edit this page link.
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cent208
Heir to the Seven
i didn't know that. i'm positive that the info is accurate. is there any way we could find out who wrote that and maybe contact the person?
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lameboyadvance
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Triforce of Lamedom...
BS Zelda 1 Edit History
 
(cur) (last)  08:15, 6 May 2005 Master Thief Garrett m (fixed link)
(cur) (last)  07:48, 6 May 2005 Master Thief Garrett m (rm line accidentally included from Kodai no Sekiban equivalent)
(cur) (last)  07:44, 6 May 2005 Master Thief Garrett m (reworded)
(cur) (last)  05:44, 6 May 2005 Master Thief Garrett (added Infobox, copied Presentation, Character Selection from Kodai no Sekiban page, wrote Live Voice, Clock, etc.)
(cur) (last)  02:29, 6 May 2005 Master Thief Garrett m (Giga > actual logo GIGA)
(cur) (last)  13:39, 5 May 2005 Master Thief Garrett m (grammar (it's > its) (yes I am picky))
(cur) (last)  07:13, 1 May 2005 Master Thief Garrett m (grammar (yes I am picky))
(cur) (last)  11:04, 20 Apr 2005 Master Thief Garrett m (oops! fixed Rupee link)
(cur) (last)  11:02, 20 Apr 2005 Master Thief Garrett m (fixed Rupee link)
(cur) (last)  04:44, 13 Apr 2005 Master Thief Garrett (added Third Quest info)
(cur) (last)  04:41, 13 Apr 2005 Master Thief Garrett (added Free Gifts section)
(cur) (last)  04:25, 12 Apr 2005 Master Thief Garrett m (added BSZ Homepage link, added base unit memory info)
(cur) (last)  18:38, 17 Feb 2005 207.88.204.11
(cur) (last)  23:34, 13 Oct 2004 Jason One m (italicized titles)
(cur) (last)  23:45, 30 Sep 2004 Robbot m (Andre Engels - robot Removing:ja)
(cur) (last)  05:32, 18 Sep 2004 WhisperToMe
(cur) (last)  05:31, 18 Sep 2004 WhisperToMe
(cur) (last)  05:31, 18 Sep 2004 WhisperToMe (NPOV!)
(cur) (last)  05:25, 18 Sep 2004 Asmodeus z m (See also)
(cur) (last)  21:09, 17 Sep 2004 DcoetzeeBot m (Derrick Coetzee - Robot-assisted disambiguation: Legend of Zelda)
(cur) (last)  17:03, 15 Sep 2004 Asmodeus z
(cur) (last)  14:21, 8 Sep 2004 Gombe (not Bandai)
(cur) (last)  21:26, 13 Jun 2004 Gtrmp m
(cur) (last)  11:12, 4 Jun 2004 Template namespace initialisation script
(cur) (last)  02:40, 3 Jun 2004 Gtrmp
(cur) (last)  00:08, 29 Apr 2004 Tom- m (Stub, Zelda messages)
(cur) (last)  22:43, 9 Apr 2004 Wmahan m (sattelite->satellite)
(cur) (last)  21:05, 25 Jan 2004 WhisperToMe
(cur) (last)  21:04, 25 Jan 2004 WhisperToMe m
(cur) (last)  21:03, 25 Jan 2004 WhisperToMe
(cur) (last)  17:13, 16 Jun 2003 Notheruser m (wikify + npov)
(cur) (last)  17:09, 16 Jun 2003 Neonight

BS Zelda KnS Edit History
 
(cur) (last)  02:58, 8 May 2005 Master Thief Garrett (added Broadcast dates from Nintendo Database (let's see if it erases everything THIS time))
(cur) (last)  02:57, 8 May 2005 Master Thief Garrett (r/v; somehow whole article got erased even though I only edited a single section; server error perhaps?)
(cur) (last)  02:56, 8 May 2005 Master Thief Garrett (added Broadcast dates from Nintendo Database)
(cur) (last)  02:19, 8 May 2005 Master Thief Garrett m (added rebroadcast date)
(cur) (last)  01:59, 8 May 2005 Master Thief Garrett m (added GameFAQs link)
(cur) (last)  21:05, 7 May 2005 Lord-of-shadow m (The end of the game)
(cur) (last)  07:03, 7 May 2005 60.226.49.51 (The end of the game - removed typographical error)
(cur) (last)  08:14, 6 May 2005 Master Thief Garrett m (fixed link)
(cur) (last)  07:46, 6 May 2005 Master Thief Garrett m (added caption)
(cur) (last)  04:04, 6 May 2005 Master Thief Garrett m (Giga > actual logo GIGA ; added date (1997), reworded, added wikilinks)
(cur) (last)  13:15, 5 May 2005 Master Thief Garrett (added Infobox)
(cur) (last)  07:04, 1 May 2005 Master Thief Garrett m (shortened link)
(cur) (last)  06:57, 1 May 2005 Master Thief Garrett (addded ending story, replay info, moved Rental Shops up above the Weeks. The "Replay Value" header sounds a bit like something out of a review, but I couldn't think of a better wording for it.)
(cur) (last)  23:50, 21 Apr 2005 Ash211 m (Gameplay - fix link)
(cur) (last)  11:34, 20 Apr 2005 Master Thief Garrett (added Live Voice, added Character Selection, added Rupee links, added thieves, added... whole heap of stuff!)
(cur) (last)  01:29, 16 Apr 2005 TSA
(cur) (last)  01:29, 16 Apr 2005 TSA
(cur) (last)  05:30, 12 Apr 2005 Master Thief Garrett m (changed Zora link to work)
(cur) (last)  04:22, 12 Apr 2005 Master Thief Garrett m (added screenshot)
(cur) (last)  03:12, 12 Apr 2005 Master Thief Garrett m (finished some sentences I left unended!)
(cur) (last)  01:01, 12 Apr 2005 Master Thief Garrett (added Rental Shops, Weeks, and... something else... I forget...)
(cur) (last)  00:19, 12 Apr 2005 130.123.128.114 ((more detail, blabla))
(cur) (last)  06:22, 11 Apr 2005 Master Thief Garrett m (..."from" not "in"... yes I am picky...)
(cur) (last)  06:21, 11 Apr 2005 Master Thief Garrett m ("game show" was a poor choice of words as it conjures up the wrong sort of image.)
(cur) (last)  06:18, 11 Apr 2005 Master Thief Garrett m (reworded a phrase.)
(cur) (last)  06:15, 11 Apr 2005 Master Thief Garrett (This is entirely new content, I've written it from scratch (still partially incomplete), and I've also removed the Redirect.)
(cur) (last)  03:12, 10 Nov 2004 Grunt m (#redirect BS Zelda)


Just go to a page, and click on the History link at the top.
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Garrett
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hahahahahahaha! You're not very bright are you Cent? ;)

*I* wrote most it. Me! And heavily researched it too I might add.

I don't recall where, but I found a page alluding to the BSZ1 narrator being the Sasharalha voice actor. Yes, weird, I know. It's not that it had *true* voice acting, merely that you were told things when it says "Listen!" onscreen.

So, since I'm "that person", any questions? :D
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cent208
Heir to the Seven
yes, i'm a little slow. i definately learned a lot of interesting things. i did not know AST was only playable during the time it "aired", i just assumed you could go back and play it when you wanted to. good job garrett, its a good advertisement for our website.
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Garrett
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No, you couldn't because of the voice content. That's also why it crashes when the clock runs out--usually it would return you to the overworld BIOS. That's also why they re-aired it, if you could just play the game once you had it there'd be no problem.

That, and the fact that seeing little sprites waddle around without saying a word isn't exactly cool... :)

hehe... it's not so much an ad as just adding content where there was none. Before it was merely a redirect to BS Zelda itself. :(
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Duke Serkol
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Where'd that Princess go?
Admin
Garrett,May 8 2005
07:08 AM
seeing little sprites waddle around without saying a word isn't exactly cool...

That statement is so wrong.

Anyway, everybody (con, me probably Roto) used to believe that those breaks were commercial breaks, and that you would either listen to a vocal advertisement (regardless of whose voice would read it) or actually be showed some ads whilethe game was paused.
I don't know what was the source of this information, and the words that appear on those breaks don't help us since what it translates to is "Listen Carefully!" or something like that.

Well, I'm glad to see that in my absence Garrett can handle things alright. It was definitely the right decisionto let him into the team ^_^
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2awesome4apossum
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Who's your favorite possum?
well Duke... when we come down to it, *I* disagree with a lot of this speculation... only playable during certain times? I doubt it. Even though there was voice acting.
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Garrett
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I wouldn't call it "speculation", merely "logical reasoning" coupled with the ever-ambiguous Translator English. ^_^

If you look at the broadcast dates from Nintendo Database (if those are to be believed of course, I have no clue where they come from), each episode ran for only six days. And (it is to be assumed) that once you had played a week you couldn't replay it on the next day (after all, why would you?)

And if the game was playable outside its broadcast times (and without need of voice content) why wouldn't they just run it for months?

BS Zelda 1, on the other hand, broadcast its Map 2 on consecutive days, and the rebroadcast was also a single month thing.

It is my belief that they could only serve so many games at once therefore rotated them. So even if the Live Voice wasn't actually "live" but rather prerecorded (there is no way to tell this as "live" could merely mean "streaming") you could only play a game when it had its "turn" on the satellite. Plus they had their REAL stuff to broadcast in the non-gaming time.

Otherwise it would have made perfect sense to broadcast games 24/7, but the release dates show they didn't, even for games with no Live Voice content.

And here's the potential nail in the coffin of the play any time idea!

"Extremely when there is also a game where execution frequency restriction has been attached in part, starts the stipulated frequency game that game was eliminated from the memory pack."

Sounds like after a set time the game was deleted from the flash-cart... <_<

As for the onscreen message (again, I found allusions to this being "help" of some sort) it is unlikely to have been a commercial--do you listen "carefully" to ads? I think not. There is some reference to ads being included in the BIOS, but I have not seen any mention of ads being in other BS-X games.

Similarly, it could not have disabled the onscreen image and replaced it with a video feed as that is beyond the technology of the SFC, and you have to run the SFC on its own "channel". Therefore they cannot have expected you to manually change channels and back again as you would just be able to ignore their ads completely.

Actually, now that I look at it again, the Japanese Satellaview page refers to BS Channel 5 originally being audio-only (it is unclear if this particular channel had video at a later point or not at all) so that also goes against the ad idea.

There is some reference to ads being shown in the intermission between you choosing a game in the overworld BIOS and sending the request to the server and it actually starting to download (and showing the loading screen). I'm not sure that they would actually stoop so low as to put ads in the game, you're already paying through the teeth for the broadcast service. The BIOS already had ads and news pages and such (apparently), so it was probably like a virtual Nintendo Power. A few ultra-biased reviews, and lots of ads. So I doubt putting ads in-game was that necessary.

Interestingly enough, St. GIGA began broadcasting in April 1995, but it wasn't until November that they started selling the flash-carts. Weird. O_o

As well as a telephone connection, it says they were planning a Game Boy linkup. The concept of downloadable GB games (maybe with a BS-X>GB flash-cart adaptor?) is fascinating, and indeed we might have seen a LA "second quest" or something. That thought is quite, quite saddening. :(

But of course before then the two of them fell out, which is perhaps the point at which the BS Zeldas were lost. Since St. GIGA owned the servers, it could be they just deleted the games. Now while I would assume Nintendo would have copies, not having access to the BS-X broadcasting schematics would not help matters...

http://216.239.39.104/translate_c?u=http:/...ews/980821.html

Seems the breakup was something to do with shares.


But enough of beating back possums, I've got Translator English to decode! :lol:
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Duke Serkol
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Where'd that Princess go?
Admin
That's the idea: you don't listen carefully to ads, but they sure would like you to ;)
But who knows really.

Off topic but interesting: as of this writing, the local Nintendo Power here (named official magazine, not power), is not very biased. For example they gave a terrible score to Star Fox Assault and a poor one to Yoshi's Universal Gravitation.
However, we don't get the cool things you receive (like the orchestrated Smash Bros Melee soundtrack)

Quote:
 
Now while I would assume Nintendo would have copies, not having access to the BS-X broadcasting schematics would not help matters.

Maybe that explains why the music in Zelda no Video is from the soundtrack instead of the game's: perhaps even at Nintendo headquarters they can't get the music to work correctly.

Translator English? No sire, you have to work on your next Fistful of Rupees! We're tired of waiting to find out what this thing about worlds and Triforce is.
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Garrett
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My idea of searching in Japanese ("BS ゼルダの伝説") sure paid off...

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...how about an advertising manual scan? :)'

And here quoth I: "As for the manual it does not exist ... Information enters entirely with sound ... The prayer [=player] while making the ear [=listen] the information be completed ... In addition, watching over the protagonist from the space which is not visible in this world [i.e., the narrator can't see where the player(s) is/are in the game world] ... existence of the る old person is good. It helps the protagonist"

In other words, sounds like you didn't have a manual so they give you the "listen" boxes instead.

Yay, I crushed Duke too! muhahahahhaaa! All my reasoning turns out to be true! Haha! Who can stop me now? :stalfos:

:cucco:: Cuccooooo?!?

Uh-oh... :unsure: *pulls out Fire Rod* mmmm... toasty! :D

Worlds? I don't recall talking about worlds. Only the Triforce Biforce. And third party developers. And color-coded puzzles. And three broomstick-lovers. And day/night transitions. And incognito girls who have a weird fetish for wearing green. ;) (OK maybe that's just too many hints...)

But enough taunting, I'll finish it sometime soonish... this is more fun than the Majora's Mask GB secret isn't it Possum? :P
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Duke Serkol
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Where'd that Princess go?
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Ah, so that's what we shall wrote on the parchment (in the scrolling item list)! Good, I was really worried that there could have been no such thing as a related page (I think only Garrett and I understand what we are talking about by now)

Well I'll get to work and... uh oh :cucco: :cucco: :cucco: :cucco:
...it seems they didn't appreciate your roasting Garrett. Looks like they've surrounded you. Might be a good idea to start panicking.
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