| Welcome to BS Zelda. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| AST imressions *SPOILERS*; Give your opinion about fixed AST | |
|---|---|
| Tweet Topic Started: Oct 6 2006, 12:39 PM (352 Views) | |
| Conn | Oct 6 2006, 12:39 PM Post #1 |
![]()
We call it life
![]()
|
I've notices that we only discussed week 1, the bugs and "strange thingies" in the fixed AST, and therefore I'd like to open a new discussion where you can write your impression about the game itself or the fix patch - give your free opinion what you like most or disliked. I, myself, never played AST until it was fixed, therefore my interest was only on fixing BS-Zelda - third quest, because I didn't feel for it playing through black rooms like Vel, Garrett, Duke and all the other hardcore players did ![]() I also, even if I am an enthusiastic dreamer from time to time, did not expect it possible to fix the dungeon walls, therefore even Dreamer Nom was not able to hack them back. It was said that they were lost forever and so my hope was gone to ever play this game. Then a new hope arose when Euclid and Duke told something about an editor. At the first time I was sceptic (how tf should this work) until they released the first patch. I didn't believe my eyes... Ok, that's the history you all know from my point of view. What I rather would like to tell and from what I want your opinion is the game play itself. Now, the game reminded me strong to ALTTP, even you get less items and there are less dungeons inside and no dark world (except Ganon's Tower). But nevertheless there are some fancy new things inside, like the gold potion or the possibility to change direction while running with the Pegasus Boots. The dungeons are fixed excellent in my point of view even if there was some critic from other sides that there are only square rooms in the first dungeons. The 6th dungeon was a really tough one. I needed a long time to figure out which entrance I have to take to switch this crystals in the correct color ![]() The cave dungeon (d8) was also a surprise, because I expected this not to be a dungeon but only a passway to death mountain (like it was in ALTTP) when I got there, first after the 3rd room I thought... locked doors... hmmm, this could be a dungeon *lol* The only negative thing in my point of view I have to write about is the timer - It happened to me twice that I was inside a dungeon and the timer ran out, and I had to reset the game and do that dungeon again. But I dislike in general those timer things (the reason I have the -third quest, time patch project, and MM is one of my less favorite Zelda game). But this is what the game is supposed to be - a running through with point scale (which makes only sense if you are under time pressure). But maybe there will be a patch in the future for those players like me to prevent this crash ![]() All in all I'm more than glad that I have completed another excellent Zelda game and I am really impressed about the marvellous work which Duke and Euclid did! |
| |
![]() |
|
| Conn | Oct 15 2006, 11:37 PM Post #2 |
![]()
We call it life
![]()
|
Hey what's up with you guys....? Some feedback is needed! Didn't you like the patched game at all, so that you don't even want to leave a comment? Or was it so boosting that it leaves you speechless? !!!!!!!!!!!!!!!!!!!!!!!! ????????????????????????????????????????? |
| |
![]() |
|
| Litude | Oct 16 2006, 08:01 PM Post #3 |
|
Sage
|
That pretty much sums it up. ![]() Okay on a more serious note... As being one of those no-life Zelda gamers who actually played through the game originally without any walls I gotta say that the patch is really impressing! The rooms really looked a like they could have been in the real game. Seeing as some rooms had very little stuff which pointed out what the room should've looked like, I think at least most of the room were really impressive quality. Some rooms might have been a bit too stuffed up with different kinds of extra eye-candy. As for the game itself. It seems to be a real lost "gem", as there are a lot of significant new stuff which makes it different from ALTTP. Also, I disagree with Con about the clock, I think it's one of the most important parts of the game and I like being under preassure. I feel it's a main element of the game, and IMO it would be worse without having the time because it makes the game very different compared to the rest of Zelda games. Another good thing about the timer is that the game won't take too much of your free time when you play through one of the weeks once, but without the timer I might spend a lot more time on each week. I just wish that all the voice-acting and all the things there were originally would still be there, as sometimes the game starts feeling a bit dull. Too bad Nintendo doesn't realize what kind of gem they have kept away from the rest of the world... ![]() |
![]() |
|
| chief117 | Oct 16 2006, 11:30 PM Post #4 |
|
Sage
|
Wow ive been gone too long ill dl the patches later
|
![]() |
|
| coinilius | Oct 17 2006, 12:38 AM Post #5 |
|
Pickled in time, like gherkins in a jar
|
I'm one of those no-life Zelda gamers as well! I've played through it without any walls, in japanese... every iteration of the game there's been so far :lol: I've got to agree with all Hotdogs points, actually - he really hit the nail on the head with most of his comments
|
|
"You must be talking about Heaven... or the moon." "It's a dog eat dog world... and there's not enough dog to go around."
| |
![]() |
|
| Duke Serkol | Oct 17 2006, 01:45 AM Post #6 |
|
Where'd that Princess go?
![]()
|
We had the tile order to use as guidelines, but that only worked with early rooms. Basically, tiles were stored in the game in the exact order they were used up but, naturally, only once. So the first time we found a tile we could figure out where it was meant to go, but from then on, it could be used again at any time. Anyway, I'm glad to know you've been enjoying it ![]() And I agree about the the timer and all that it involves, it contributes to making the game unique (or almost so). |
| |
![]() |
|
| Conn | Oct 17 2006, 11:39 AM Post #7 |
![]()
We call it life
![]()
|
That were great comments. Many thanks ![]()
hehe... sure, I also like this action from time to time :lol: But I'm belonging to those type of players who likes to sniff in every single hole, get every stuff available, loves to have time to solve every single mystery and tries 5 hours to dash a stupid tree But the timer belongs to AST and this game was made to play under this pressure... did you finish the weeks in time? I often ran out and reseted because of my ambiotions
I agree. I mailed to a hacker who is at least capable to stream in sound (and maybe voices) so let's cross our fingers |
| |
![]() |
|
| Duke Serkol | Oct 17 2006, 12:30 PM Post #8 |
|
Where'd that Princess go?
![]()
|
|
| |
![]() |
|
| Garrett | Oct 17 2006, 11:12 PM Post #9 |
|
Oracle
|
If you think that's crazy, I'm the person who rammed every tree in each week and then recorded what they drop. ![]() I've never run out of time (well, I did on Week 4 once I think), but then again I've run through the game probably ten times without the walls, so I had a very good idea of where things were. The new dungeon layouts really messed with my memory of room progression, though. Dungeon 6 was especially stumped confusing because you have to keep using different crystal switches to finally advance, but after finishing Ages I was well prepared for that. |
![]() |
|
| coinilius | Oct 18 2006, 12:03 AM Post #10 |
|
Pickled in time, like gherkins in a jar
|
Same here, I had a good idea of what to expect as I'd played through it without walls quite a few times, and usually tried to play the wall-less game as if it 'did' have walls (no just skipping through or not using bombs etc). The room layouts themselves and the various tricks for progressing did change things up a bit, though, but that was what makes things interesting
|
|
"You must be talking about Heaven... or the moon." "It's a dog eat dog world... and there's not enough dog to go around."
| |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Discussion · Next Topic » |











I've played through it without any walls, in japanese... every iteration of the game there's been so far :lol:

But the timer belongs to AST and this game was made to play under this pressure... did you finish the weeks in time? I often ran out and reseted because of my ambiotions

3:05 PM Jul 11