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| Max Rupees Over 9999 in Map 2 | |
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| Tweet Topic Started: Jun 30 2007, 06:51 PM (358 Views) | |
| cent208 | Jun 30 2007, 06:51 PM Post #1 |
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Heir to the Seven
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Everytime I play a zelda game I try to max out my rupees. I just tried to max out the rupees in Map 2, I thought for sure the max would be 9999 like in map 1 but to my suprise my rupees went to over 9999 (presently 10030). I'm assuming the max is 99999 like in AST. Can anyone confirm this? Thanks |
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| Duke Serkol | Jun 30 2007, 07:55 PM Post #2 |
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Where'd that Princess go?
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I'm sure it can easily be verified through a PAR code... *pulls Tre into the topic* |
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| Terra Branford | Jun 30 2007, 08:32 PM Post #3 |
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Officially retired
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From what I remember of Map-1's Rupee count, you could exceed 9999 and continue onwards to glitch symbols. That's going to be the same with Map-2 because they have similar coding. If I remember correctly... the reason I made the codes for Map-1 like I did, was because I started to get glitch data in the Rupee field after getting beyond the 10000 count. You can try tinkering with this code set to see what the real limit is: Infinite Rupees X9999 - 7E74360F Infinite Rupees X9999 - 7E743727 But yes, you can do the same in Map-1. ![]() Edit: Turns out that I am wrong. When it comes to Map-1, you can NOT exceed 9999 Rupees. I gave it a shot (after using the above code to jump up to 9999) and after saving with the code on, it refuses to allow me to get any more Rupees. I don't know if that's only because I have saved the game with the code active or not... but it doesn't go above it. In Map-2 however, the game will allow you to keep collecting Rupees up to at least 40000 before it starts to display glitched numbers and put things like another Rupee instead of a number, or a bomb or anything else it wants. I don't know if it has a "cut off" limit or not, since I couldn't make it stop even setting the values to "FF" on both addresses. Very weird. I did notice that even at 9999 it removes the "x" symbol next to the Rupee... so really 999 should be the upper limit of Rupees you collect in the game. Even though you can easily collect twice that in a serious playthrough. |
| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| cent208 | Jul 1 2007, 07:08 AM Post #4 |
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Heir to the Seven
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I actually collected 9999 rupees in Map 1 through gameplay (no codes) and the count just stopped at 9999. I also collected rupees through gameplay in Map 2 but it just went to 10000. Its kind of strange since the 2 games are so similar. |
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| Terra Branford | Jul 1 2007, 07:30 PM Post #5 |
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Officially retired
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I agree that it's weird... I believe that I was remembering the count going above "9999" in Map-1 because I was using PAR code hacking to see the upper limits, and found that it would keep going and going until it reached gibberish characters and figured "9999" is the limit. At least it's not just you seeing it going above that limit in Map-2 though... or you just might be insane.
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| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| cent208 | Jul 1 2007, 08:44 PM Post #6 |
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Heir to the Seven
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do you or anyone else set the limit? its definately strange. |
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| Terra Branford | Jul 1 2007, 10:53 PM Post #7 |
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Officially retired
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I don't think anyone who has been patching the games set any limit on the Rupees. It's possible that with the tweaks that have been done to make Map-2 work correctly, somehow the Rupee limit was broke, but I don't think that's the case. I know that Map-1 and Map-2 seem to be almost identical, but there are several addresses and chunks of the game that don't match up to their other map counter parts. This might be one of those instances. |
| I'm officially retired from beta testing, and resign my duties to those who have the time to do it. | |
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| Conn | Jul 2 2007, 02:56 PM Post #8 |
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We call it life
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That's indeed a very strange finding.... AST was (in my personal opinion) a bit boring because you got thouthands of rupees, and you were not limited as in ALTTP. BS-LOZ is the same way since there exists no real limitation, too. Stranger is that you also did not get any scores for your collected rupees in AST. As for the difference in Map 1 and 2 - this doesn't make so really sense either. I assume from the code that the whole foundation (e.g. dungeon maps) was laid in week 1 dump yet and then every week was upprogrammed in map1. We can discuss if the blue manhandla was originally part of week 4, map 1; but the complete Triforce necessary to face Ganon most likely was. In the hard-code was no place to include the sequence that proves if you have it completed, what means that a shift was necessary to include it (what made it necessary to reprogram all jsl and jumps new). There are even more small things, like you have bombs in D8, map 2 which are missing in Map1, or the strange (or missing) sound effects in the final cave... anyway, we can only assume what was popped up and what was just not yet programmed (glitch) until we get some more videos. In Map 2 I think they just took week 4, map 1 and changed the dungeon style and made some small pop ups like the whirlpool (Euclid says the programmers were lazy and I believe him ^_^). It could thus be that there was a rupee limit in week 3, for this reason you are not able to collect more than 9.999 rupees in Map 1. And the programmers set this max limit to 40.000 in week 4, because they noticed that you are able to get more than 9.999 rupees by playing (as you did, Cent). That's the only explanation I have for this. Why you could need more than 10.000 rupees? I have no clue... maybe you did get some points for them? I hope we may have the luck to see an ending video once. |
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| cent208 | Jul 3 2007, 02:55 AM Post #9 |
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Heir to the Seven
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thanks for the input everybody. |
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9:20 AM Jul 11